index
:
Citron
master
Mirror of the Citron emulator
silvan
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
ir_opt
Age
Commit message (
Expand
)
Author
2022-01-29
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-28
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
ameerj
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
2021-11-16
ShaderCache: Better fix for Shuffling gl_FragCoord
Fernando Sahmkow
2021-11-16
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
rescaling_pass: Fix IR errors when unscalable texture types are encountered
ameerj
2021-11-16
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
rescaling_pass: Scale ImageFetch offset if it exists
ameerj
2021-11-16
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
ameerj
2021-11-16
gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
rescaling_pass: Fix and simplify shuffle/fragcoord pass
ameerj
2021-11-16
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
Fernando Sahmkow
2021-11-16
shader: Fix TextureSize check on rescaling.
Fernando Sahmkow
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
shader/rescaling_pass: Patch more instructions
ReinUsesLisp
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
shader: Fix rescaling pass
ReinUsesLisp
2021-11-16
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
2021-11-01
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-24
TexturePass: Fix clamping of images as this allowed negative indices.
Fernando Sahmkow
2021-10-17
Shader Compiler: avoid overflowed indices on indixed samplers.
Fernando Sahmkow
2021-07-30
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
Morph
2021-07-29
Merge pull request #6722 from ReinUsesLisp/xmad-opts
bunnei
2021-07-29
shader: Fold UnpackFloat2x16 and PackFloat2x16
ReinUsesLisp
2021-07-27
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
ReinUsesLisp
2021-07-26
shader: Fold integer FMA from Nvidia's pattern
ReinUsesLisp
2021-07-26
shader: Use TryInstRecursive on XMAD multiply folding
ReinUsesLisp
2021-07-22
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
glsl: Fix tracking of info.uses_shadow_lod
ameerj
2021-07-22
dual_vertex_pass: Clang format
ameerj
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
lower_int64_to_int32: Add missing include
lat9nq
2021-07-22
shader: Add int64 to int32 lowering pass
ReinUsesLisp
2021-07-22
shader: Teach global memory base tracker to follow vectors
ReinUsesLisp
2021-07-22
shader: Add constant propagation to integer vectors
ReinUsesLisp
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
texture_pass: Fix is_read image qualification
ameerj
2021-07-22
shader: Align constant buffer sizes to 16 bytes
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
glsl: Implement legacy varyings
ameerj
2021-07-22
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-22
glsl: Track S32 atomics
ameerj
[next]