Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-06-12 | Merge pull request #10699 from liamwhite/conditional-barrier | Matías Locatti | |
shader_recompiler: remove barriers in conditional control flow when device lacks support | |||
2023-06-10 | shader_recompiler: translate f64 to f32 when unsupported on host | Liam | |
2023-06-10 | shader_recompiler: remove barriers in conditional control flow when device ↵ | Liam | |
lacks support | |||
2023-02-25 | buffer_cache: Add logic for non-NVN storage buffer tracking | ameerj | |
2023-02-19 | Merge pull request #9588 from liamwhite/bylaws-reverts | liamwhite | |
Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | |||
2023-01-29 | Merge pull request #9699 from ameerj/texture-pass-desc | liamwhite | |
texture_pass: Fix texture descriptors comparisons | |||
2023-01-29 | Merge pull request #9698 from ameerj/texture-pass-handle | liamwhite | |
texture_pass: Refactor texture handle retrieval | |||
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
shader_recompiler: TXQ: Skip QueryLevels when possible | |||
2023-01-28 | texture_pass: Fix texture descriptors comparisons | ameerj | |
2023-01-28 | texture_pass: Refactor texture handle retrieval | ameerj | |
2023-01-28 | Merge pull request #9682 from ameerj/shader-s32 | bunnei | |
shader_recompiler: Remove S32 IR type | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
2023-01-23 | spirv: fix multisampled image fetch | Liam | |
2023-01-07 | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | Liam | |
This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | |||
2023-01-05 | Run clang-format | Billy Laws | |
2023-01-05 | shader_recompiler: Align SSBO offsets to meet host requirements | Billy Laws | |
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | |||
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
2023-01-03 | ShaderCompiler: Inline driver specific constants. | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | |
2022-11-11 | Merge pull request #9167 from vonchenplus/tess | liamwhite | |
video_core: Fix few issues in Tess stage | |||
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei | |
video_core: Generate mipmap texture by drawing | |||
2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | Feng Chen | |
2022-10-06 | General: Fix compilation for GCC | Liam White | |
2022-10-06 | Shader Decompiler: implement better tracking for Vulkan samplers. | Fernando Sahmkow | |
2022-10-06 | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow | |
2022-09-20 | Merge branch 'master' into mipmap | Feng Chen | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-08-31 | style: General style changes to match with the rest of the codebase | Morph | |
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-04-28 | GCC 12 fixes | Liam | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam | |
2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | ameerj | |
2022-03-22 | shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass | ameerj | |
This adds a pass to eliminate if(false) branches within the shader code | |||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2022-03-17 | Address review comments | Liam | |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | |
2022-03-14 | shader: add support for const buffer indirect addressing | Liam | |
2022-03-15 | Merge pull request #8008 from ameerj/rescale-offsets-array | Fernando S | |
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets | |||
2022-03-13 | Shader decompiler: Fix storage tracking in deko3d. | Fernando Sahmkow | |
2022-03-12 | rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets | ameerj | |
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account. Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles. | |||
2022-01-29 | lower_int64_to_int32: Add 64-bit atomic fallbacks | ameerj | |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | |
2022-01-28 | spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics | ameerj | |
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus | |||
2021-12-29 | shader: Add integer attribute get optimization pass | ameerj | |
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. |