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Mirror of the Citron emulator
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Author
2022-10-25
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
Feng Chen
2022-10-06
General: Fix compilation for GCC
Liam White
2022-10-06
Shader Decompiler: implement better tracking for Vulkan samplers.
Fernando Sahmkow
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-08-31
style: General style changes to match with the rest of the codebase
Morph
2022-08-25
video_code: support rectangle texture
FengChen
2022-04-28
GCC 12 fixes
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-01
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-03-23
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2022-03-22
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
ameerj
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2022-03-17
Address review comments
Liam
2022-03-17
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-14
shader: add support for const buffer indirect addressing
Liam
2022-03-15
Merge pull request #8008 from ameerj/rescale-offsets-array
Fernando S
2022-03-13
Shader decompiler: Fix storage tracking in deko3d.
Fernando Sahmkow
2022-03-12
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ameerj
2022-01-29
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-28
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
ameerj
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
2021-11-16
ShaderCache: Better fix for Shuffling gl_FragCoord
Fernando Sahmkow
2021-11-16
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
rescaling_pass: Fix IR errors when unscalable texture types are encountered
ameerj
2021-11-16
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
rescaling_pass: Scale ImageFetch offset if it exists
ameerj
2021-11-16
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
ameerj
2021-11-16
gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
rescaling_pass: Fix and simplify shuffle/fragcoord pass
ameerj
2021-11-16
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
Fernando Sahmkow
2021-11-16
shader: Fix TextureSize check on rescaling.
Fernando Sahmkow
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
shader/rescaling_pass: Patch more instructions
ReinUsesLisp
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
shader: Fix rescaling pass
ReinUsesLisp
2021-11-16
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
2021-11-01
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-24
TexturePass: Fix clamping of images as this allowed negative indices.
Fernando Sahmkow
2021-10-17
Shader Compiler: avoid overflowed indices on indixed samplers.
Fernando Sahmkow
2021-07-30
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
Morph
2021-07-29
Merge pull request #6722 from ReinUsesLisp/xmad-opts
bunnei
2021-07-29
shader: Fold UnpackFloat2x16 and PackFloat2x16
ReinUsesLisp
2021-07-27
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
ReinUsesLisp
2021-07-26
shader: Fold integer FMA from Nvidia's pattern
ReinUsesLisp
2021-07-26
shader: Use TryInstRecursive on XMAD multiply folding
ReinUsesLisp
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