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Citron
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Mirror of the Citron emulator
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Age
Commit message (
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Author
2021-07-22
shader: Teach global memory base tracker to follow vectors
ReinUsesLisp
2021-07-22
shader: Add constant propagation to integer vectors
ReinUsesLisp
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
texture_pass: Fix is_read image qualification
ameerj
2021-07-22
shader: Align constant buffer sizes to 16 bytes
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
glsl: Implement legacy varyings
ameerj
2021-07-22
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-22
glsl: Track S32 atomics
ameerj
2021-07-22
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-22
glsl: Wip storage atomic ops
ameerj
2021-07-22
shader: Fix loop safety to SSA pass
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-22
shader: Track legacy varyings
ReinUsesLisp
2021-07-22
shader: Clang-format secondary textures
ReinUsesLisp
2021-07-22
shader: Fix secondary textures
ReinUsesLisp
2021-07-22
shader: Fix FSwizzleAdd folding when going through phi nodes
ReinUsesLisp
2021-07-22
glasm: Remove unintentionally committed fmt::prints
ReinUsesLisp
2021-07-22
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Fix BFE s32 undefined check
ameerj
2021-07-22
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...
ReinUsesLisp
2021-07-22
shader: Add more strict validation the pass
ReinUsesLisp
2021-07-22
shader: Fix forward referencing identity instructions when inserting phi
ReinUsesLisp
2021-07-22
shader: Remove invalidated blocks in dead code elimination pass
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Add constant propagation for arithmetic right shifts
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Fix Phi node types
ReinUsesLisp
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
shader: Implement PrimitiveId
ReinUsesLisp
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