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Citron
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Mirror of the Citron emulator
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Age
Commit message (
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Author
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
shader: Mark atomic instructions as writes
ReinUsesLisp
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
spirv: Implement Layer stores
ReinUsesLisp
2021-07-22
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
shader: Add constant propagation for *&^| binary operations
ReinUsesLisp
2021-07-22
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
2021-07-22
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-22
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Address feedback + clang format
lat9nq
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement indexed Position and ClipDistances
FernandoS27
2021-07-22
shader: Implement indexed attributes
FernandoS27
2021-07-22
shader: Move recursive SSA rewrite to the heap
ReinUsesLisp
2021-07-22
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
2021-07-22
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
shader: Rework global memory tracking to use breadth-first search
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Implement SR_LaneId
FernandoS27
2021-07-22
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-22
shader: Implement ViewportIndex
FernandoS27
2021-07-22
shader: Fold composite extract
FernandoS27
2021-07-22
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-22
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-22
shader: Implement ClipDistance
FernandoS27
2021-07-22
shader: Implement ImageGradient
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
shader: Implement TLD
FernandoS27
2021-07-22
shader: Add PointCoord attribute
FernandoS27
2021-07-22
shader: Add PointSize attribute
ameerj
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
shader: Implement front face
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
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