Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2024-02-19 | shader_recompiler: throw on missing geometry streams in geometry shaders | Liam | |
2023-12-18 | shader_recompiler: ignore clip distances beyond driver support level | Liam | |
2023-11-26 | Merge branch 'master' into ssbo-align | Ameer J | |
2023-11-19 | renderer_vulkan: ignore viewport stores on non-supporting drivers | Liam | |
2023-10-31 | shader_recompiler: Align SSBO offsets in GlobalMemory functions | Ameer J | |
2023-10-19 | Manually robust on Maxwell and earlier | Kelebek1 | |
2023-06-03 | Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs | Billy Laws | |
This crashes their shader compiler for some reason. | |||
2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | |
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||
2023-04-08 | video_core: Enable ImageGather with subpixel offset on Intel | Wollnashorn | |
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | |
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||
2022-12-13 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2021-12-29 | glsl: Add boolean reference workaround | ameerj | |
2021-12-29 | glsl_context_get_set: Add alternative cbuf type for broken drivers | ameerj | |
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. | |||
2021-07-22 | glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | ameerj | |
2021-07-22 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | |
2021-07-22 | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia | ReinUsesLisp | |
Fix regression on Fire Emblem: Three Houses when using native fp16. | |||
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
2021-07-22 | shader: Split profile and runtime info headers | ReinUsesLisp | |
2021-07-22 | glsl: Address rest of feedback | ameerj | |
2021-07-22 | glsl: Conditionally use fine/coarse derivatives based on device support | ameerj | |
2021-07-22 | glsl: Cleanup/Address feedback | ameerj | |
2021-07-22 | glsl: Add stubs for sparse queries and variable aoffi when not supported | ameerj | |
2021-07-22 | glsl: Implement fswzadd | ameerj | |
and wip nv thread shuffle impl | |||
2021-07-22 | glsl: Implement image atomics and set layer | ameerj | |
along with some more cleanup/oversight fixes | |||
2021-07-22 | glsl: Add cbuf access workaround for devices with component indexing bug | ameerj | |
2021-07-22 | glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported | ameerj | |
2021-07-22 | glsl: skip gl_ViewportIndex write if device does not support it | ameerj | |
2021-07-22 | glsl: Query GL Device for FP16 extension support | ameerj | |
2021-07-22 | glasm: Use ARB_derivative_control conditionally | ReinUsesLisp | |
2021-07-22 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | |
Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | |||
2021-07-22 | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | |
2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | |
2021-07-22 | shader: Add OpenGL shader profile options | ReinUsesLisp | |
2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
2021-07-22 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
2021-07-22 | spirv: Implement alpha test | ameerj | |
2021-07-22 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | |
2021-07-22 | shader: Implement early Z tests | ReinUsesLisp | |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
2021-07-22 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | |
2021-07-22 | shader: Implement ViewportIndex | FernandoS27 | |
2021-07-22 | spirv: Add fixed pipeline point size | ReinUsesLisp | |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | |
2021-07-22 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | |