| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
| Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
| 2021-07-22 | shader_environment: Add shader_local_memory_crs_size to local memory size | ameerj | |
| Fixes DOOM 2016 missing local memory | |||
| 2021-07-22 | shader: Implement indexed Position and ClipDistances | FernandoS27 | |
| 2021-07-22 | shader: Implement indexed attributes | FernandoS27 | |
| 2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp | |
