| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
| Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
| 2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | |
| 2021-07-22 | shader: Split profile and runtime info headers | ReinUsesLisp | |
