| Age | Commit message (Collapse) | Author | 
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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Increases performance significantly on certain titles.
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Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
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When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
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