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path: root/src/shader_recompiler/shader_info.h
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2021-07-22glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp
2021-07-22shader: Optimize NVN FallthroughFernandoS27
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22shader: Increase the maximum number of storage buffersReinUsesLisp
Compute shaders spill uniform buffers on storage buffers, increasing the expected number.
2021-07-22shader: Implement indexed texturesReinUsesLisp
2021-07-22shader: Implement D3D samplersReinUsesLisp
2021-07-22shader: Add NVN storage buffer fallbacksReinUsesLisp
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement fine derivates constant propagationFernandoS27
2021-07-22shader: Implement SampleMaskReinUsesLisp
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp
2021-07-22shader: Implement PrimitiveIdReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22spirv: Implement image buffersReinUsesLisp
2021-07-22spirv: Implement Layer storesReinUsesLisp
2021-07-22spirv: Rework storage buffers and shader memoryReinUsesLisp
2021-07-22spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp
2021-07-22shader: Implement SR_THREAD_KILLReinUsesLisp
2021-07-22shader: Implement ATOM/S and REDameerj
2021-07-22spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp
2021-07-22shader: Implement SULD and SUSTReinUsesLisp
2021-07-22shader: Interact texture buffers with buffer cacheReinUsesLisp
2021-07-22shader: Implement texture buffersReinUsesLisp
2021-07-22shader: Implement indexed attributesFernandoS27
2021-07-22shader: Add subgroup masksReinUsesLisp
2021-07-22shader: Mark SSBOs as written when they areFernandoS27
2021-07-22shader: Implement ViewportIndexFernandoS27
2021-07-22shader: Implement ClipDistanceFernandoS27
2021-07-22shader: Add PointCoord attributeFernandoS27
2021-07-22shader: Add PointSize attributeameerj
2021-07-22shader: Implement FSWZADDameerj
2021-07-22shader: Better interpolation and disabled attributes supportReinUsesLisp
2021-07-22shader: Implement front faceReinUsesLisp
2021-07-22shader: Implement SHFLameerj
2021-07-22shader: Implement VOTEameerj
2021-07-22spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Partial implementation of LDCReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Add denorm flush supportReinUsesLisp
2021-07-22spirv: Initial bindings supportReinUsesLisp
2021-07-22shader: Initial implementation of an ASTReinUsesLisp