Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | |
2023-12-18 | shader_recompiler: use minimal clip distance array | Liam | |
2023-06-25 | shaders: Track local memory usage | ameerj | |
2023-01-23 | spirv: fix multisampled image fetch | Liam | |
2023-01-05 | shader_recompiler: Add comparison operators to descriptor types | Billy Laws | |
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei | |
video_core: Generate mipmap texture by drawing | |||
2022-10-24 | Merge pull request #8873 from vonchenplus/fix_legacy_location_error | bunnei | |
video_core: Fix legacy to generic location unpaired | |||
2022-10-06 | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow | |
2022-09-20 | video_core: Fix legacy to generic location unpaired | FengChen | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-04-04 | shader_recompiler: Decrease indirect cbuf limit to match hardware | Liam | |
2022-04-01 | shader_compiler: support const buffer indirect addressing in GLSL | Liam | |
2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam | |
2022-03-17 | Address review comments | Liam | |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | |
2021-11-16 | shader: Fix resolution scaling pass | ReinUsesLisp | |
2021-11-16 | ShaderDecompiler: Add initial support for rescaling. | Fernando Sahmkow | |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | |
2021-07-22 | glsl: Address rest of feedback | ameerj | |
2021-07-22 | glsl: Conditionally add EXT_texture_shadow_lod | ameerj | |
2021-07-22 | glsl: Implement legacy varyings | ameerj | |
2021-07-22 | glsl: Track S32 atomics | ameerj | |
2021-07-22 | glsl: Wip storage atomic ops | ameerj | |
2021-07-22 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | |
Increases performance significantly on certain titles. | |||
2021-07-22 | shader,glasm: Implement legacy texcoord loads | ReinUsesLisp | |
2021-07-22 | shader: Track legacy varyings | ReinUsesLisp | |
2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | |
2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 | |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
2021-07-22 | shader: Increase the maximum number of storage buffers | ReinUsesLisp | |
Compute shaders spill uniform buffers on storage buffers, increasing the expected number. | |||
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp | |
2021-07-22 | shader: Implement D3D samplers | ReinUsesLisp | |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | |
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||
2021-07-22 | shader: Address feedback | FernandoS27 | |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 | |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
2021-07-22 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | |
2021-07-22 | shader: Implement PrimitiveId | ReinUsesLisp | |