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|  | video_core: Generate mipmap texture by drawing | 
|  | video_core: Fix legacy to generic location unpaired | 
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|  | This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | 
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|  | Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. | 
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|  | Increases performance significantly on certain titles. | 
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|  | Compute shaders spill uniform buffers on storage buffers, increasing the
expected number. | 
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|  | When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime. | 
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