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path: root/src/shader_recompiler
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2021-12-07Merge pull request #7522 from ameerj/shader-recompiler-filenamesMai M
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
2021-12-05emit_spirv: Reduce emit_spirv.h include overheadameerj
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05glasm: Move implemented instructions from not_implemented.cppameerj
2021-12-05shader_recompiler: Adjust emit_context includesameerj
2021-12-05shader_recompiler: Rename backend emit_context filesameerj
2021-12-05general: Add missing copyright noticesameerj
2021-11-16ShaderCache: Better fix for Shuffling gl_FragCoordFernando Sahmkow
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and ↵FernandoS27
make reaper more agressive on 4Gb GPUs.
2021-11-16vulkan: Fix rescaling push constant usageameerj
2021-11-16rescaling_pass: Fix IR errors when unscalable texture types are encounteredameerj
2021-11-16rescaling_pass: Logic simplification and minor style cleanupameerj
2021-11-16rescaling_pass: Scale ImageFetch offset if it existsameerj
Plus some code deduplication
2021-11-16rescaling_pass: Enable PatchImageQueryDimensions on fragment stagesameerj
2021-11-16gl_texture_cache/rescaling_pass: minor cleanupameerj
2021-11-16rescaling_pass: Fix and simplify shuffle/fragcoord passameerj
2021-11-16Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow
2021-11-16shader, video_core: Fix GCC build errorsameerj
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj
2021-11-16RescalingPass: Agregate pixels on texelFetch while on Fragment ShaderFernando Sahmkow
2021-11-16shader: Fix TextureSize check on rescaling.Fernando Sahmkow
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
Thanks for everything!
2021-11-16shader: Properly blacklist and scale image loadsReinUsesLisp
2021-11-16glsl/glasm: Pass and use scaling parameters in shadersReinUsesLisp
2021-11-16gl_graphics_pipeline: Add downscale factor to shader uniformsameerj
2021-11-16spirv: Implement rescaling patchingReinUsesLisp
2021-11-16shader/rescaling_pass: Patch more instructionsReinUsesLisp
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16shader: Fix rescaling passReinUsesLisp
2021-11-16shader: Fix resolution scaling passReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-11-16ShaderDecompiler: Add initial support for rescaling.Fernando Sahmkow
2021-11-14Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2bunnei
shader: Spirv support legacy attribute v2
2021-11-04Simply legacy attribute implementFeng Chen
2021-11-02Merge pull request #7262 from ↵bunnei
FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02Shader Cahe: Fix Phi Nodes on GLASM.Fernando Sahmkow
2021-11-01ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow
2021-10-31Support gl_FogFragCoord attributevonchenplus
2021-10-30Merge pull request #7201 from ameerj/spirv-depth-samplingFernando S
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-26Support gl_BackSecondaryColor attributevonchenplus
2021-10-26Support gl_FrontSecondaryColor attributevonchenplus
2021-10-26Support gl_BackColor attributevonchenplus
2021-10-24TexturePass: Fix clamping of images as this allowed negative indices.Fernando Sahmkow
2021-10-17emit_spirv_image: Fix depth image implicit lod sample in computeameerj
Ensures all drivers behave the same way in this case.
2021-10-16Merge pull request #7077 from FernandoS27/face-downAmeer J
A series of fixes to queries and indexed samplers.
2021-10-17Shader Compiler: avoid overflowed indices on indixed samplers.Fernando Sahmkow
2021-09-29style: Remove extra space preceding the :: operatorMorph