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Mirror of the Citron emulator
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shader_recompiler
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2021-07-22
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
glasm: Implement forced early Z
ReinUsesLisp
2021-07-22
glasm: Simplify patch reads
ReinUsesLisp
2021-07-22
glasm: Fix output patch reads
ReinUsesLisp
With this, Luigi's Mansion's sand renders properly.
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
emit_glasm_context_get_and_set.cpp: Add missing semicolons
ameerj
2021-07-22
glasm: Fix patch attribute declarations
ReinUsesLisp
2021-07-22
glasm: Implement FSWZADD
ameerj
2021-07-22
glasm: Implement PrimitiveId attribute read
ReinUsesLisp
2021-07-22
glasm: Implement clip distance stores
ReinUsesLisp
2021-07-22
glasm: Fix tessellation input attributes
ReinUsesLisp
2021-07-22
glasm: Add missing semicolon on tesscoord reading
ReinUsesLisp
2021-07-22
glasm: Fix tessellation headers
ReinUsesLisp
2021-07-22
glasm: Add tessellation shader declarations
ReinUsesLisp
2021-07-22
glasm: Implement TessellationEvaluationPoint
ReinUsesLisp
2021-07-22
glasm: Implement patch memory
ReinUsesLisp
2021-07-22
glasm: Fix InvocationId declaration
ReinUsesLisp
2021-07-22
glasm: Implement InvocationId
ReinUsesLisp
2021-07-22
glasm: Optimize EmitVertex into EMIT
ReinUsesLisp
2021-07-22
glasm: Implement geometry shader attribute reads
ReinUsesLisp
2021-07-22
glasm: Properly declare attributes on geometry programs
ReinUsesLisp
2021-07-22
glasm: Declare geometry program headers
ReinUsesLisp
2021-07-22
glasm: Fix potential aliasing bug on cube array samples
ReinUsesLisp
2021-07-22
glasm: Implement ImageWrite
ReinUsesLisp
2021-07-22
glasm: Implement ImageRead
ReinUsesLisp
2021-07-22
glasm: Implement EmitVertex and EndPrimitive
ReinUsesLisp
2021-07-22
glasm: Implement ImageGradient
ReinUsesLisp
2021-07-22
glasm: Implement 64-bit shifts
ReinUsesLisp
2021-07-22
glasm: Implement barriers
ReinUsesLisp
2021-07-22
glasm: Fix compute stage name
ReinUsesLisp
2021-07-22
glasm: Fix phi instruction types
ReinUsesLisp
2021-07-22
glasm: Implement PREC on relevant instructions
ReinUsesLisp
2021-07-22
glasm: Implement stores to gl_ViewportIndex
ReinUsesLisp
2021-07-22
glasm: Implement gl_PointSize stores
ReinUsesLisp
2021-07-22
glasm: Implement gl_PointCoord
ReinUsesLisp
2021-07-22
glasm: Implement ImageQueryLod
ReinUsesLisp
2021-07-22
glasm: Implement ImageFetch
ReinUsesLisp
2021-07-22
glasm: Implement IADD.CC
ameerj
2021-07-22
glasm: Implement BFE.CC
ReinUsesLisp
2021-07-22
glasm: Implement SelectU1
ReinUsesLisp
2021-07-22
glasm: Implement gl_WorkGroupID
ReinUsesLisp
2021-07-22
glasm: Implement TXQ and improve texture info reads
ReinUsesLisp
2021-07-22
glasm: Implement gl_FrongFacing attribute
ReinUsesLisp
2021-07-22
glasm: Support textures used in more than one stage
ReinUsesLisp
2021-07-22
glasm: Implement textureGather instructions
ReinUsesLisp
2021-07-22
glasm: Implement gl_FragDepth and gl_SampleMask stores
ReinUsesLisp
2021-07-22
glasm: Do not alias ConditionRef for now
ReinUsesLisp
Immediate condition refs where not handled correctly. Just move the value for now.
2021-07-22
shader: Read branch conditions from an instruction
ReinUsesLisp
Fixes the identity removal pass.
2021-07-22
glasm: Implement InstanceId and VertexId
ReinUsesLisp
2021-07-22
glasm: Add missing return value on move assignment
ReinUsesLisp
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