summaryrefslogtreecommitdiff
path: root/src/shader_recompiler
AgeCommit message (Expand)Author
2021-08-19SPIR-V: Merge two ifs in EmitGetAttributeValeri
2021-07-30Merge pull request #6767 from ReinUsesLisp/fold-float-packMorph
2021-07-29Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei
2021-07-29shader: Fold UnpackFloat2x16 and PackFloat2x16ReinUsesLisp
2021-07-27shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructionsReinUsesLisp
2021-07-27exception: Make constructors explicitLioncash
2021-07-27exception: Make what() member function nodiscardLioncash
2021-07-27exception: Narrow down specific headerLioncash
2021-07-26Merge pull request #6724 from lioncash/nodisc-shaderRodrigo Locatti
2021-07-26Merge pull request #6726 from lioncash/hguardRodrigo Locatti
2021-07-26Merge pull request #6727 from lioncash/topologyRodrigo Locatti
2021-07-26Merge pull request #6723 from lioncash/shaderRodrigo Locatti
2021-07-26emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()Lioncash
2021-07-26emit_spirv_instructions: Add missing header guardLioncash
2021-07-26shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash
2021-07-26control_flow: Fix duplicate switch case in OpcodeTokenLioncash
2021-07-26object_pool: Add missing return in Chunk move assignment operatorLioncash
2021-07-26shader: Fold integer FMA from Nvidia's patternReinUsesLisp
2021-07-26shader: Use TryInstRecursive on XMAD multiply foldingReinUsesLisp
2021-07-26shader: Add TryInstRecursive utility to valuesReinUsesLisp
2021-07-22shader: Support out of bound local memory reads and immediate writesReinUsesLisp
2021-07-22shader: Fix disabled attribute default valuesameerj
2021-07-22glsl: Simplify FCMP emissionameerj
2021-07-22glsl: Update TessellationControl gl_inameerj
2021-07-22shader: Implement ISETP.Xameerj
2021-07-22shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp
2021-07-22glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZEameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
2021-07-22shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp
2021-07-22glsl: Fix tracking of info.uses_shadow_lodameerj
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22dual_vertex_pass: Clang formatameerj
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp
2021-07-22shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp
2021-07-22glsl: Fix shared and local memory declarationsameerj
2021-07-22opengl: Implement LOP.CCameerj
2021-07-22spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp
2021-07-22glsl: Declare local memory in mainameerj
2021-07-22glsl: Add passthrough geometry shader supportameerj
2021-07-22shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp
2021-07-22glasm: Add passthrough geometry shader supportReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22shader: Only verify shader when graphics debugging is enabledReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22lower_int64_to_int32: Add missing includelat9nq
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
2021-07-22shader: Add int64 to int32 lowering passReinUsesLisp