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Mirror of the Citron emulator
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shader_recompiler
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2023-09-03
msvc: set warning level to /W4 globally
Danila Malyutin
2023-09-02
shader_recompiler: always declare image format for image buffers
Liam
2023-09-02
Merge pull request #11383 from FernandoS27/are-you-a-wabbit
liamwhite
2023-09-01
shader_recompiler: fix emulation of 3D textureGrad
Liam
2023-08-27
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
Fernando Sahmkow
2023-08-18
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
2023-08-03
Fix shader dumps with nvdisasm
Kelebek1
2023-07-23
ssa_rewrite_pass: use proper maps
Liam
2023-06-25
shaders: Track local memory usage
ameerj
2023-06-25
emit_glasm: Fix lmem size computation
ameerj
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
2023-06-12
Merge pull request #10699 from liamwhite/conditional-barrier
MatÃas Locatti
2023-06-10
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device la...
Liam
2023-06-03
video_core: Enable support_descriptor_aliasing on Turnip, disable storage ato...
bunnei
2023-06-03
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
Billy Laws
2023-06-03
Implement scaled vertex buffer format emulation
Billy Laws
2023-05-26
shader_recompiler: fix copy-paste error
Liam
2023-05-11
Fix Tears of the Kingdom flickering clouds and depths.
Kelebek1
2023-04-30
Define SampleMask as an array
Kelebek1
2023-04-08
shader_recompiler: Use vector arithmetic rather than component-wise in ImageG...
Wollnashorn
2023-04-08
video_core: Enable ImageGather with subpixel offset on Intel
Wollnashorn
2023-04-08
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-03-12
general: fix spelling mistakes
Liam
2023-02-25
buffer_cache: Add logic for non-NVN storage buffer tracking
ameerj
2023-02-19
Merge pull request #9588 from liamwhite/bylaws-reverts
liamwhite
2023-02-08
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
ameerj
2023-02-04
shader_recompiler/value.h: Remove lingering references to S32
ameerj
2023-02-01
Merge pull request #9703 from ameerj/txq-ms
liamwhite
2023-01-29
Move to Clang Format 15
Levi Behunin
2023-01-29
spirv: Fix TXQ with MSAA textures
ameerj
2023-01-29
emit_glasm_image: Fix TXQ with MSAA textures
ameerj
2023-01-29
emit_glsl_image: Implement TXQ with MSAA textures
ameerj
2023-01-29
Merge pull request #9699 from ameerj/texture-pass-desc
liamwhite
2023-01-29
Merge pull request #9698 from ameerj/texture-pass-handle
liamwhite
2023-01-29
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-28
texture_pass: Fix texture descriptors comparisons
ameerj
2023-01-28
texture_pass: Refactor texture handle retrieval
ameerj
2023-01-28
Merge pull request #9687 from ameerj/ogl-shader-ms
bunnei
2023-01-28
Merge pull request #9682 from ameerj/shader-s32
bunnei
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
emit_glsl_image: Fix ImageFetch for MSAA textures
ameerj
2023-01-27
glasm: Add MS sampler types
ameerj
2023-01-27
glsl: Add MS sampler types
ameerj
2023-01-25
shader_recompiler: Remove S32 IR type
ameerj
2023-01-23
spirv: fix multisampled image fetch
Liam
2023-01-07
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
Liam
2023-01-07
Avoid OOB array access reading passthrough attr mask
Billy Laws
2023-01-05
Run clang-format
Billy Laws
2023-01-05
shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
Billy Laws
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