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2021-07-22shader: Fix ShadowCube declaration type, set number of pipeline threads ↵FernandoS27
based on hardware
2021-07-22shader: Fix splits on blocks using indirect branchesReinUsesLisp
2021-07-22shader: Eliminate orphan blocks more efficientlyReinUsesLisp
2021-07-22shader: Add subgroup masksReinUsesLisp
2021-07-22shader: Implement BAR and fix memory barriersReinUsesLisp
2021-07-22shader: Abstract breadth searches and use the abstractionReinUsesLisp
2021-07-22shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp
It may generate better code on some compilers and it's easier to handle.
2021-07-22shader: Remove unused header in VOTEReinUsesLisp
2021-07-22shader: Rework global memory tracking to use breadth-first searchReinUsesLisp
2021-07-22shader: Fix fp16 merge when using native fp16ReinUsesLisp
2021-07-22shader: Fix FADD32IReinUsesLisp
2021-07-22shader: Fix undetected bug from reviewFernandoS27
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: "Implement" NOPFernandoS27
2021-07-22shader: Address FeedbackFernandoS27
2021-07-22shader: Implement SR_LaneIdFernandoS27
2021-07-22shader: Fix shared memory on cool driversFernandoS27
2021-07-22shader: Implement MEMBARFernandoS27
2021-07-22shader: Improve VOTE.VTG stubFernandoS27
2021-07-22shader: Mark SSBOs as written when they areFernandoS27
2021-07-22shader: Implement ViewportIndexFernandoS27
2021-07-22shader: Stub TLD4's PTP when it isn't constantFernandoS27
2021-07-22shader: Stub VOTE.VTGFernandoS27
2021-07-22shader: Fold composite extractFernandoS27
2021-07-22shader: Fold comparisons and Pack/Unpack16FernandoS27
2021-07-22shader: Fix branches to visited virtual blocksReinUsesLisp
2021-07-22shader: Fix dependency on identity removal passReinUsesLisp
2021-07-22shader: Fix constant propagation to use reverse post orderReinUsesLisp
2021-07-22shader: Implement LDG .U.128 as .128ReinUsesLisp
2021-07-22shader: Unroll "using enum" for opcode declarationsReinUsesLisp
2021-07-22spirv: Remove unnecesary variable for clip distancesReinUsesLisp
2021-07-22shader: Implement ClipDistanceFernandoS27
2021-07-22shader: Fix TXDFernandoS27
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Always pass a lod for TexelFetchReinUsesLisp
2021-07-22shader: Implement TXDFernandoS27
2021-07-22shader: Implement ImageGradientFernandoS27
2021-07-22shader: Implement TMML partiallyFernandoS27
2021-07-22shader,spirv: Implement ImageQueryLod.FernandoS27
2021-07-22shader: Implement TLDSFernandoS27
2021-07-22shader: Implement TLDFernandoS27
2021-07-22spirv: Add fixed pipeline point sizeReinUsesLisp
2021-07-22shader: Add PointCoord attributeFernandoS27
2021-07-22shader: Add PointSize attributeameerj
2021-07-22shader: Store type of phi nodes in flagsReinUsesLisp
This is needed because pseudo-instructions where invalidated.
2021-07-22shader: Fix indirect branches to scheduler instructionsReinUsesLisp
2021-07-22spirv: Fix default output attribute initializationReinUsesLisp
2021-07-22shader: Add missing new linesReinUsesLisp
2021-07-22shader: Implement FSWZADDameerj
2021-07-22shader: Implement BRXFernandoS27