| Age | Commit message (Collapse) | Author | 
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|  | shaders: Add fixes for NVIDIA drivers 495+ | 
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|  | some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. | 
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|  | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | 
|  | Increase boost requirement to 1.78.0 | 
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|  | GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32 | 
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|  | shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead | 
|  | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | 
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|  | make reaper more agressive on 4Gb GPUs. | 
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|  | Plus some code deduplication | 
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|  | Thanks for everything! | 
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|  | shader: Spirv support legacy attribute v2 |