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shader_recompiler: fix Offset operand usage for non-OpImage*Gather
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OpenGL: Fixes and workaround updates for AMD
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shader_recompiler: ensure derivatives for textureGrad are f32
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GLSL: Use known cbuf sizes when possible
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shader_recompiler: add byteswap pattern workaround for Nvidia
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Co-Authored-By: Billy Laws <blaws05@gmail.com>
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emit_glsl_warp: Fix shfl_in_bounds conditional
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shader_recompiler: always declare image format for image buffers
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msvc: set warning level to /W4 globally
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And fix a bunch of warnings
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Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
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skip fragment shaders when rasterizer is disabled
initialize env_ptrs
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shader_recompiler: remove barriers in conditional control flow when device lacks support
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lacks support
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atomic otherwise.
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This crashes their shader compiler for some reason.
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