Age | Commit message (Collapse) | Author |
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Fix regression on Fire Emblem: Three Houses when using native fp16.
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account for the fact that program.*memory_size is in units of bytes.
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Used by MH:Rise
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Fixes OpenGL.
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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Useful for mobile and Intel Xe devices.
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This ensures the original operand values are not overwritten when being used in the overflow detection.
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Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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Fixes shader compilation in Okami HD
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Atomic operations are considered to have both read and write access. This was not being accounted for.
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WAR for AMD reading zeroes on uniform buffers of size 2.
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Fixes Ori and the blind forest title screen
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