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2021-07-22glsl: Fix tracking of info.uses_shadow_lodameerj
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22dual_vertex_pass: Clang formatameerj
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp
2021-07-22shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp
2021-07-22glsl: Fix shared and local memory declarationsameerj
account for the fact that program.*memory_size is in units of bytes.
2021-07-22opengl: Implement LOP.CCameerj
Used by MH:Rise
2021-07-22spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp
Fixes OpenGL.
2021-07-22glsl: Declare local memory in mainameerj
2021-07-22glsl: Add passthrough geometry shader supportameerj
2021-07-22shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp
2021-07-22glasm: Add passthrough geometry shader supportReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22shader: Only verify shader when graphics debugging is enabledReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22lower_int64_to_int32: Add missing includelat9nq
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
Useful for mobile and Intel Xe devices.
2021-07-22shader: Add int64 to int32 lowering passReinUsesLisp
2021-07-22shader: Teach global memory base tracker to follow vectorsReinUsesLisp
2021-07-22shader: Add constant propagation to integer vectorsReinUsesLisp
2021-07-22glsl: Better IAdd Overflow CC fixameerj
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22glsl: Fix IADD CCameerj
2021-07-22shader_recompiler: Fix IADD3 input partitioningameerj
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22glsl: Remove frag color initializationameerj
2021-07-22glasm: Implement SetAttribute ViewportMaskameerj
2021-07-22emit_glsl_special: Skip initialization of frag_color0ameerj
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22shader: Calibrate loop safety thresholdReinUsesLisp
2021-07-22glsl: Add missing ; in EmitSetSampleMaskMorph
Fixes shader compilation in Okami HD
2021-07-22glsl: Fix output varying initialization when transform feedback is usedameerj
2021-07-22texture_pass: Fix is_read image qualificationameerj
Atomic operations are considered to have both read and write access. This was not being accounted for.
2021-07-22shader: Align constant buffer sizes to 16 bytesReinUsesLisp
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22spirv: Properly handle devices without int8 and int16ReinUsesLisp
2021-07-22spirv: Handle small storage buffer loads on devices with no supportReinUsesLisp
2021-07-22glsl: Fix cbuf component indexing bug falbackameerj
2021-07-22shader: Simplify MergeDualVertexProgramsReinUsesLisp
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22glsl: Only declare fragment outputs on fragment shadersReinUsesLisp
2021-07-22shader: Split profile and runtime info headersReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22shader: Rename maxwell/program.h to translate_program.hReinUsesLisp
2021-07-22glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj
Fixes Ori and the blind forest title screen
2021-07-22glsl: Address rest of feedbackameerj
2021-07-22glsl: Move gl_Position/generic attribute initialization to EmitProlgueameerj
2021-07-22glsl: Conditionally use fine/coarse derivatives based on device supportameerj
2021-07-22glsl: Cleanup/Address feedbackameerj