Age | Commit message (Collapse) | Author |
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Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
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video_minimum_maximum: Implement src operand selectors
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Fixes Transform Feedback on Vulkan AMD drivers.
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Used by Pokemon Legends: Arceus
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Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function.
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Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
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... to common/logging/formatter.h
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shaders: Add fixes for NVIDIA drivers 495+
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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Increase boost requirement to 1.78.0
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GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
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shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
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emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
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make reaper more agressive on 4Gb GPUs.
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Plus some code deduplication
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Thanks for everything!
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