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Mirror of the Citron emulator
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shader_recompiler
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Author
2022-01-03
Merge pull request #7629 from ameerj/nv-driver-fixes
Fernando S
2021-12-29
glsl: Add boolean reference workaround
ameerj
2021-12-29
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-29
emit_glsl_integer: Use negation work around
ameerj
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
2021-12-28
Merge pull request #7618 from goldenx86/patch-4
bunnei
2021-12-28
Empty spaces
Matías Locatti
2021-12-28
Changes to avoid warnings in SSE4.2 optimized SPIR-V
Matías Locatti
2021-12-24
emit_glasm_context_get_set: Fix GetAttribute return value type.
ameerj
2021-12-24
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
ameerj
2021-12-18
Address format clang
vonchenplus
2021-12-18
Remove spirv handle legacy related code
vonchenplus
2021-12-18
Remove glsl handle legacy related code
vonchenplus
2021-12-18
Merge branch 'yuzu-emu:master' into convert_legacy
Feng Chen
2021-12-07
Merge pull request #7522 from ameerj/shader-recompiler-filenames
Mai M
2021-12-05
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-05
glasm: Move implemented instructions from not_implemented.cpp
ameerj
2021-12-05
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-05
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
general: Add missing copyright notices
ameerj
2021-11-19
Implement convert legacy to generic
Feng Chen
2021-11-16
ShaderCache: Better fix for Shuffling gl_FragCoord
Fernando Sahmkow
2021-11-16
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
rescaling_pass: Fix IR errors when unscalable texture types are encountered
ameerj
2021-11-16
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
rescaling_pass: Scale ImageFetch offset if it exists
ameerj
2021-11-16
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
ameerj
2021-11-16
gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
rescaling_pass: Fix and simplify shuffle/fragcoord pass
ameerj
2021-11-16
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
shader, video_core: Fix GCC build errors
ameerj
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
Fernando Sahmkow
2021-11-16
shader: Fix TextureSize check on rescaling.
Fernando Sahmkow
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
shader/rescaling_pass: Patch more instructions
ReinUsesLisp
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
shader: Fix rescaling pass
ReinUsesLisp
2021-11-16
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
2021-11-14
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
bunnei
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