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|  | Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus | 
|  | video_minimum_maximum: Implement src operand selectors | 
|  | Fixes Transform Feedback on Vulkan AMD drivers. | 
|  | Used by Pokemon Legends: Arceus | 
|  | Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function. | 
|  | Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it. | 
|  | ... to common/logging/formatter.h | 
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|  | shaders: Add fixes for NVIDIA drivers 495+ | 
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|  | some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. | 
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|  | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | 
|  | Increase boost requirement to 1.78.0 | 
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|  | GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32 | 
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|  | shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead | 
|  | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | 
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|  | make reaper more agressive on 4Gb GPUs. | 
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|  | Plus some code deduplication | 
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|  | Thanks for everything! |