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path: root/src/shader_recompiler
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2021-07-22spirv: Fix forward declarations on phi nodesReinUsesLisp
2021-07-22shader: Mark ImageWrite with side effectsReinUsesLisp
2021-07-22shader: Implement CC for ISET, FSET, PSET, CSET, and DSETFernandoS27
Throw when other instructions are missing CC.
2021-07-22shader: Remove outdated comment in F2IReinUsesLisp
2021-07-22shader: Implement SULD and SUSTReinUsesLisp
2021-07-22shader: Fix Windows build issuesReinUsesLisp
2021-07-22shader: Address feedback + clang formatlat9nq
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22shader: Fix FCMP immediate variantReinUsesLisp
2021-07-22shader: Fix dangling labelsReinUsesLisp
2021-07-22shader: Interact texture buffers with buffer cacheReinUsesLisp
2021-07-22shader: Fix F2IReinUsesLisp
2021-07-22shader: Fix TextureGradReinUsesLisp
2021-07-22shader: Implement texture buffersReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement indexed Position and ClipDistancesFernandoS27
2021-07-22shader: Implement indexed attributesFernandoS27
2021-07-22shader: Implement AL2PFernandoS27
2021-07-22shader: Fix BRX trackingFernandoS27
2021-07-22shader: Move recursive SSA rewrite to the heapReinUsesLisp
2021-07-22shader: Fix ShadowCube declaration type, set number of pipeline threads ↵FernandoS27
based on hardware
2021-07-22shader: Fix splits on blocks using indirect branchesReinUsesLisp
2021-07-22shader: Eliminate orphan blocks more efficientlyReinUsesLisp
2021-07-22shader: Add subgroup masksReinUsesLisp
2021-07-22shader: Implement BAR and fix memory barriersReinUsesLisp
2021-07-22shader: Abstract breadth searches and use the abstractionReinUsesLisp
2021-07-22shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp
It may generate better code on some compilers and it's easier to handle.
2021-07-22shader: Remove unused header in VOTEReinUsesLisp
2021-07-22shader: Rework global memory tracking to use breadth-first searchReinUsesLisp
2021-07-22shader: Fix fp16 merge when using native fp16ReinUsesLisp
2021-07-22shader: Fix FADD32IReinUsesLisp
2021-07-22shader: Fix undetected bug from reviewFernandoS27
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: "Implement" NOPFernandoS27
2021-07-22shader: Address FeedbackFernandoS27
2021-07-22shader: Implement SR_LaneIdFernandoS27
2021-07-22shader: Fix shared memory on cool driversFernandoS27
2021-07-22shader: Implement MEMBARFernandoS27
2021-07-22shader: Improve VOTE.VTG stubFernandoS27
2021-07-22shader: Mark SSBOs as written when they areFernandoS27
2021-07-22shader: Implement ViewportIndexFernandoS27
2021-07-22shader: Stub TLD4's PTP when it isn't constantFernandoS27
2021-07-22shader: Stub VOTE.VTGFernandoS27
2021-07-22shader: Fold composite extractFernandoS27
2021-07-22shader: Fold comparisons and Pack/Unpack16FernandoS27
2021-07-22shader: Fix branches to visited virtual blocksReinUsesLisp
2021-07-22shader: Fix dependency on identity removal passReinUsesLisp
2021-07-22shader: Fix constant propagation to use reverse post orderReinUsesLisp
2021-07-22shader: Implement LDG .U.128 as .128ReinUsesLisp
2021-07-22shader: Unroll "using enum" for opcode declarationsReinUsesLisp