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2021-07-22shader: Implement FSET and FSETPameerj
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22shader: Implement TEXSReinUsesLisp
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp
2021-07-22spirv: Add SignedZeroInfNanPreserve logicameerj
2021-07-22shader: Implement FMNMXameerj
And add a const in FCMP
2021-07-22shader: Fix rebase issueReinUsesLisp
2021-07-22shader: Implement FCMPameerj
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22shader: Partial implementation of LDCReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Implement R2Pameerj
2021-07-22shader: Implement SHFameerj
2021-07-22shader: Implement LEAameerj
2021-07-22shader: Deduplicate HADD2 codeReinUsesLisp
2021-07-22shader: Implement I2Iameerj
2021-07-22shader: Implement HADD2ReinUsesLisp
2021-07-22shader: Implement LOP and LOP3ameerj
2021-07-22shader: Implement IADD3ameerj
2021-07-22shader: Implement PSETPameerj
2021-07-22Implement PSET, refactor common comparison funcsameerj
2021-07-22shader: Implement FLOameerj
2021-07-22shader: Implement ISET, add common_funcsameerj
2021-07-22shader: Make IMNMX, SHR, SEL stylistically more consistentameerj
2021-07-22shader: Implement ICMPameerj
2021-07-22shader: Implement IMNMXameerj
2021-07-22shader: Implement BFIameerj
2021-07-22shader: Implement BFEameerj
2021-07-22shader: Implement POPCameerj
2021-07-22shader: Implement SHRameerj
2021-07-22shader: Implement SELameerj
2021-07-22spirv: Move phi arguments emit to a separate functionReinUsesLisp
2021-07-22shader: Avoid infinite recursion when tracking global memoryReinUsesLisp
2021-07-22shader: Fix conditional execution of exit instructionsReinUsesLisp
2021-07-22spirv: Add support for self-referencing phi nodesReinUsesLisp
2021-07-22shader: Fix control flowReinUsesLisp
2021-07-22shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp
2021-07-22shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp
2021-07-22shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp
2021-07-22spirv: Fixes and Intel specific workaroundsReinUsesLisp
2021-07-22shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp
2021-07-22shader: Add denorm flush supportReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Add XMAD multiplication folding optimizationReinUsesLisp
2021-07-22shader: Simplify ISCADDReinUsesLisp
2021-07-22shader: Add utility to resolve identities on a valueReinUsesLisp
2021-07-22spirv: Implement EmitIdentityReinUsesLisp
2021-07-22spirv: Initial bindings supportReinUsesLisp
2021-07-22shader: Improve object poolReinUsesLisp
2021-07-22shader: Fix trackingReinUsesLisp
2021-07-22shader: Add support for forward declarationsReinUsesLisp