index
:
Citron
master
Mirror of the Citron emulator
silvan
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
Age
Commit message (
Expand
)
Author
2021-07-22
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-22
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-22
glsl: INeg and IAdd negate tests
ameerj
2021-07-22
glsl: Reusable typed variables. IADD32
ameerj
2021-07-22
glsl: Fix program linking and cbuf
ameerj
2021-07-22
glsl: Fix "reg" allocing
ameerj
2021-07-22
glsl: Initial backend
ameerj
2021-07-22
spirv: Reduce log severity of mismatching denorm rules
ReinUsesLisp
2021-07-22
shader: Fix loop safety to SSA pass
ReinUsesLisp
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
shader: Comment why the array component is not read in TMML
ReinUsesLisp
2021-07-22
tmml: Remove index component from coords vec
ameerj
2021-07-22
spirv/convert: Catch more signed operations oversights
ameerj
2021-07-22
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
ReinUsesLisp
2021-07-22
shader_environment: Add shader_local_memory_crs_size to local memory size
ameerj
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
shader: Add 2D and 3D variants to SUATOM and SURED
ReinUsesLisp
2021-07-22
shader: Avoid CPU side undefined behavior on I2F
ReinUsesLisp
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
emit_glasm_context_get_set: Remove unused variable
lat9nq
2021-07-22
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-22
glasm: Implement legacy varyings
ReinUsesLisp
2021-07-22
shader: Track legacy varyings
ReinUsesLisp
2021-07-22
shader: Add support for "negative" and unaligned offsets
ReinUsesLisp
2021-07-22
shader: Implement ISCADD32I
ReinUsesLisp
2021-07-22
spirv: Fix output generics with components
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
shader: Always initialize up reference in structure control flow
ReinUsesLisp
2021-07-22
shader: Fix ImageWrite indexing
ReinUsesLisp
2021-07-22
spirv: Fix image and image buffer descriptor index usage
ReinUsesLisp
2021-07-22
glasm: Fix immediate texture coordinate
ReinUsesLisp
2021-07-22
shader: Clang-format secondary textures
ReinUsesLisp
2021-07-22
shader: Fix secondary textures
ReinUsesLisp
2021-07-22
shader: Fix TMML queries
ReinUsesLisp
2021-07-22
shader: Fix FSwizzleAdd folding when going through phi nodes
ReinUsesLisp
2021-07-22
shader/exception: Fix compilation errors on gcc
ReinUsesLisp
2021-07-22
glasm: Reduce reg allocation leaks from an exception to a log
ReinUsesLisp
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
glasm: Use integer lod for TXQ
ReinUsesLisp
2021-07-22
glasm: Fix global memory fallbacks
ReinUsesLisp
2021-07-22
Revert "glasm: Skip phi moves on undefined instructions"
ReinUsesLisp
2021-07-22
glasm: Remove unintentional '\n' on Undef32
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
glasm: Implement Y direction
ReinUsesLisp
2021-07-22
glasm: Skip phi moves on undefined instructions
ReinUsesLisp
2021-07-22
glasm: Implement undef instructions
ReinUsesLisp
2021-07-22
glasm: Fix global memory callbacks
ReinUsesLisp
2021-07-22
video_core,shader: Clang-format fixes
ReinUsesLisp
[next]