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Mirror of the Citron emulator
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shader_recompiler
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Author
2022-06-14
Merge pull request #8383 from Morph1984/shadow-of-the-past
Mai
2022-06-13
general: fix compilation on GCC 12
Liam
2022-06-13
structured_control_flow: Remove constexpr Flow::Block
lat9nq
2022-06-13
CMakeLists: Make variable shadowing a compile-time error
Morph
2022-05-14
general: Avoid ambiguous format_to compilation errors
Lioncash
2022-04-28
GCC 12 fixes
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-07
Merge pull request #8133 from liamwhite/gl-spv-cbuf
Fernando S
2022-04-04
shader_recompiler: Decrease indirect cbuf limit to match hardware
Liam
2022-04-02
fix: typos
Andrea Pappacoda
2022-04-01
shader_compiler: support const buffer indirect addressing in GLSL
Liam
2022-04-01
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-03-27
Merge pull request #8095 from bylaws/master
Mai M
2022-03-23
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2022-03-22
Include <bit> header when std::count{r,l}_zero is used
Billy Laws
2022-03-22
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
ameerj
2022-03-21
Merge pull request #8038 from liamwhite/exit-register-detection
Ameer J
2022-03-20
general: Fix clang/gcc build errors
ameerj
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2022-03-18
Address review comments
Liam
2022-03-18
shader_recompiler/EXIT: skip render targets with no outputs
Liam
2022-03-17
shader_recompiler/EXIT: increment output register on failed enable test
Liam
2022-03-17
Address review comments
Liam
2022-03-17
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
Address review comments
Liam
2022-03-16
shader_recompiler: Implement LDC.IS address mode
Liam
2022-03-14
shader: add support for const buffer indirect addressing
Liam
2022-03-15
Merge pull request #8008 from ameerj/rescale-offsets-array
Fernando S
2022-03-13
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
2022-03-13
Shader decompiler: Fix storage tracking in deko3d.
Fernando Sahmkow
2022-03-12
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ameerj
2022-03-12
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
ameerj
2022-03-08
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2022-01-29
emit_glsl_atomic: Implement 32x2 fallback atomic ops
ameerj
2022-01-29
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-28
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
ameerj
2022-01-28
Merge pull request #7786 from ameerj/vmnmx-sel
Morph
2022-01-28
emit_spirv: Add Xfb execution mode when transform feedback is used
ameerj
2022-01-27
video_minimum_maximum: Implement src operand selectors
ameerj
2022-01-25
shader_recompiler: Remove unnecessary [[nodiscard]]
Lioncash
2022-01-17
shader_recompiler: fix potential OOB access
v1993
2022-01-09
logging/log.h: move enum class formatter to a separate file ...
liushuyu
2022-01-08
logging: adapt to changes in fmt 8.1
liushuyu
2022-01-04
glsl: Remove unreachable return
Narr the Reg
2022-01-04
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
2022-01-03
Merge pull request #7629 from ameerj/nv-driver-fixes
Fernando S
2021-12-29
glsl: Add boolean reference workaround
ameerj
2021-12-29
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-29
emit_glsl_integer: Use negation work around
ameerj
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