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path: root/src/shader_recompiler
AgeCommit message (Expand)Author
2022-06-14Merge pull request #8383 from Morph1984/shadow-of-the-pastMai
2022-06-13general: fix compilation on GCC 12Liam
2022-06-13structured_control_flow: Remove constexpr Flow::Blocklat9nq
2022-06-13CMakeLists: Make variable shadowing a compile-time errorMorph
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash
2022-04-28GCC 12 fixesLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-04-07Merge pull request #8133 from liamwhite/gl-spv-cbufFernando S
2022-04-04shader_recompiler: Decrease indirect cbuf limit to match hardwareLiam
2022-04-02fix: typosAndrea Pappacoda
2022-04-01shader_compiler: support const buffer indirect addressing in GLSLLiam
2022-04-01shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VLiam
2022-03-27Merge pull request #8095 from bylaws/masterMai M
2022-03-23dead_code_elimination_pass: Remove unreachable Phi argumentsameerj
2022-03-22Include <bit> header when std::count{r,l}_zero is usedBilly Laws
2022-03-22shader_recompiler/dead_code_elimination: Add DeadBranchElimination passameerj
2022-03-21Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J
2022-03-20general: Fix clang/gcc build errorsameerj
2022-03-20shader_recompiler: Reduce unused includesameerj
2022-03-18Address review commentsLiam
2022-03-18shader_recompiler/EXIT: skip render targets with no outputsLiam
2022-03-17shader_recompiler/EXIT: increment output register on failed enable testLiam
2022-03-17Address review commentsLiam
2022-03-17shader_recompiler: Use functions for indirect const buffer accessesLiam
2022-03-17Address review commentsLiam
2022-03-16shader_recompiler: Implement LDC.IS address modeLiam
2022-03-14shader: add support for const buffer indirect addressingLiam
2022-03-15Merge pull request #8008 from ameerj/rescale-offsets-arrayFernando S
2022-03-13Shader decompiler: do constant propgation before texture pass.Fernando Sahmkow
2022-03-13Shader decompiler: Fix storage tracking in deko3d.Fernando Sahmkow
2022-03-12rescaling_pass: Fix rescaling Color2DArray ImageFetch offsetsameerj
2022-03-12emit_spirv, vk_compute_pass: Resolve VS2022 compiler errorsameerj
2022-03-08shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick
2022-01-29emit_glsl_atomic: Implement 32x2 fallback atomic opsameerj
2022-01-29lower_int64_to_int32: Add 64-bit atomic fallbacksameerj
2022-01-29shaders: Add U64->U32x2 Atomic fallback functionsameerj
2022-01-28spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomicsameerj
2022-01-28Merge pull request #7786 from ameerj/vmnmx-selMorph
2022-01-28emit_spirv: Add Xfb execution mode when transform feedback is usedameerj
2022-01-27video_minimum_maximum: Implement src operand selectorsameerj
2022-01-25shader_recompiler: Remove unnecessary [[nodiscard]]Lioncash
2022-01-17shader_recompiler: fix potential OOB accessv1993
2022-01-09logging/log.h: move enum class formatter to a separate file ...liushuyu
2022-01-08logging: adapt to changes in fmt 8.1liushuyu
2022-01-04glsl: Remove unreachable returnNarr the Reg
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2022-01-03Merge pull request #7629 from ameerj/nv-driver-fixesFernando S
2021-12-29glsl: Add boolean reference workaroundameerj
2021-12-29glsl_context_get_set: Add alternative cbuf type for broken driversameerj
2021-12-29emit_glsl_integer: Use negation work aroundameerj