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path: root/src/shader_recompiler
AgeCommit message (Expand)Author
2021-12-29glsl: Add boolean reference workaroundameerj
2021-12-29glsl_context_get_set: Add alternative cbuf type for broken driversameerj
2021-12-29emit_glsl_integer: Use negation work aroundameerj
2021-12-29shader: Add integer attribute get optimization passameerj
2021-12-28Merge pull request #7618 from goldenx86/patch-4bunnei
2021-12-28Empty spacesMatías Locatti
2021-12-28Changes to avoid warnings in SSE4.2 optimized SPIR-VMatías Locatti
2021-12-24emit_glasm_context_get_set: Fix GetAttribute return value type.ameerj
2021-12-24emit_glsl_floating_point: Fix FPNeg on newer Nvidia driversameerj
2021-12-18Address format clangvonchenplus
2021-12-18Remove spirv handle legacy related codevonchenplus
2021-12-18Remove glsl handle legacy related codevonchenplus
2021-12-18Merge branch 'yuzu-emu:master' into convert_legacyFeng Chen
2021-12-07Merge pull request #7522 from ameerj/shader-recompiler-filenamesMai M
2021-12-05emit_spirv: Reduce emit_spirv.h include overheadameerj
2021-12-05glasm: Move implemented instructions from not_implemented.cppameerj
2021-12-05shader_recompiler: Adjust emit_context includesameerj
2021-12-05shader_recompiler: Rename backend emit_context filesameerj
2021-12-05general: Add missing copyright noticesameerj
2021-11-19Implement convert legacy to genericFeng Chen
2021-11-16ShaderCache: Better fix for Shuffling gl_FragCoordFernando Sahmkow
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...FernandoS27
2021-11-16vulkan: Fix rescaling push constant usageameerj
2021-11-16rescaling_pass: Fix IR errors when unscalable texture types are encounteredameerj
2021-11-16rescaling_pass: Logic simplification and minor style cleanupameerj
2021-11-16rescaling_pass: Scale ImageFetch offset if it existsameerj
2021-11-16rescaling_pass: Enable PatchImageQueryDimensions on fragment stagesameerj
2021-11-16gl_texture_cache/rescaling_pass: minor cleanupameerj
2021-11-16rescaling_pass: Fix and simplify shuffle/fragcoord passameerj
2021-11-16Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow
2021-11-16shader, video_core: Fix GCC build errorsameerj
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj
2021-11-16RescalingPass: Agregate pixels on texelFetch while on Fragment ShaderFernando Sahmkow
2021-11-16shader: Fix TextureSize check on rescaling.Fernando Sahmkow
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
2021-11-16shader: Properly blacklist and scale image loadsReinUsesLisp
2021-11-16glsl/glasm: Pass and use scaling parameters in shadersReinUsesLisp
2021-11-16gl_graphics_pipeline: Add downscale factor to shader uniformsameerj
2021-11-16spirv: Implement rescaling patchingReinUsesLisp
2021-11-16shader/rescaling_pass: Patch more instructionsReinUsesLisp
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16shader: Fix rescaling passReinUsesLisp
2021-11-16shader: Fix resolution scaling passReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-11-16ShaderDecompiler: Add initial support for rescaling.Fernando Sahmkow
2021-11-14Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2bunnei
2021-11-04Simply legacy attribute implementFeng Chen