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Mirror of the Citron emulator
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shader_recompiler
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Author
2021-07-26
emit_spirv_instructions: Add missing header guard
Lioncash
2021-07-26
shader_recompiler: Remove unnecessary [[nodiscard]] instances
Lioncash
2021-07-26
control_flow: Fix duplicate switch case in OpcodeToken
Lioncash
2021-07-26
object_pool: Add missing return in Chunk move assignment operator
Lioncash
2021-07-26
shader: Fold integer FMA from Nvidia's pattern
ReinUsesLisp
2021-07-26
shader: Use TryInstRecursive on XMAD multiply folding
ReinUsesLisp
2021-07-26
shader: Add TryInstRecursive utility to values
ReinUsesLisp
2021-07-22
shader: Support out of bound local memory reads and immediate writes
ReinUsesLisp
2021-07-22
shader: Fix disabled attribute default values
ameerj
2021-07-22
glsl: Simplify FCMP emission
ameerj
2021-07-22
glsl: Update TessellationControl gl_in
ameerj
2021-07-22
shader: Implement ISETP.X
ameerj
2021-07-22
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-22
glsl: Fix tracking of info.uses_shadow_lod
ameerj
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
dual_vertex_pass: Clang format
ameerj
2021-07-22
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
glsl: Fix shared and local memory declarations
ameerj
2021-07-22
opengl: Implement LOP.CC
ameerj
2021-07-22
spirv: Fix code emission when descriptor aliasing is unsupported
ReinUsesLisp
2021-07-22
glsl: Declare local memory in main
ameerj
2021-07-22
glsl: Add passthrough geometry shader support
ameerj
2021-07-22
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-22
glasm: Add passthrough geometry shader support
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
lower_int64_to_int32: Add missing include
lat9nq
2021-07-22
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-22
shader: Add int64 to int32 lowering pass
ReinUsesLisp
2021-07-22
shader: Teach global memory base tracker to follow vectors
ReinUsesLisp
2021-07-22
shader: Add constant propagation to integer vectors
ReinUsesLisp
2021-07-22
glsl: Better IAdd Overflow CC fix
ameerj
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
glsl: Fix IADD CC
ameerj
2021-07-22
shader_recompiler: Fix IADD3 input partitioning
ameerj
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
glsl: Remove frag color initialization
ameerj
2021-07-22
glasm: Implement SetAttribute ViewportMask
ameerj
2021-07-22
emit_glsl_special: Skip initialization of frag_color0
ameerj
2021-07-22
shader: Calibrate loop safety threshold
ReinUsesLisp
2021-07-22
glsl: Add missing ; in EmitSetSampleMask
Morph
2021-07-22
glsl: Fix output varying initialization when transform feedback is used
ameerj
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