index
:
Citron
master
Mirror of the Citron emulator
silvan
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
Age
Commit message (
Collapse
)
Author
2021-07-22
shader: Fix dependency on identity removal pass
ReinUsesLisp
2021-07-22
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-22
shader: Implement LDG .U.128 as .128
ReinUsesLisp
2021-07-22
shader: Unroll "using enum" for opcode declarations
ReinUsesLisp
2021-07-22
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-22
shader: Implement ClipDistance
FernandoS27
2021-07-22
shader: Fix TXD
FernandoS27
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2021-07-22
shader: Implement TXD
FernandoS27
2021-07-22
shader: Implement ImageGradient
FernandoS27
2021-07-22
shader: Implement TMML partially
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
shader: Implement TLDS
FernandoS27
2021-07-22
shader: Implement TLD
FernandoS27
2021-07-22
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
shader: Add PointCoord attribute
FernandoS27
2021-07-22
shader: Add PointSize attribute
ameerj
2021-07-22
shader: Store type of phi nodes in flags
ReinUsesLisp
This is needed because pseudo-instructions where invalidated.
2021-07-22
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
2021-07-22
spirv: Fix default output attribute initialization
ReinUsesLisp
2021-07-22
shader: Add missing new lines
ReinUsesLisp
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Fix alignment checks on RZ
ReinUsesLisp
2021-07-22
shader: Implement I2I CC
ameerj
2021-07-22
shader: Implement I2I SAT
ameerj
2021-07-22
shader: Fix ISCADD logic for PO/CC
ameerj
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Implement ISCADD CC
ameerj
2021-07-22
shader: Implement VMAD, VMNMX, VSETP
ameerj
2021-07-22
shader: Add missing I2I exception when CC is used
ReinUsesLisp
2021-07-22
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-22
shader: Implement front face
ReinUsesLisp
2021-07-22
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-22
shader: Fix TXQ
FernandoS27
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2021-07-22
shader: Implement FragDepth
FernandoS27
2021-07-22
shader: Implement TLD4S.
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
2021-07-22
shader: Properly insert Prologue instruction
ReinUsesLisp
2021-07-22
shader: Minor style nits
ReinUsesLisp
2021-07-22
shader: Fix F2I
FernandoS27
[prev]
[next]