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Mirror of the Citron emulator
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Author
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-26
Merge pull request #1533 from FernandoS27/lmem
bunnei
2018-10-25
maxwell_3d: Add code for initializing register defaults.
bunnei
2018-10-24
Implemented LD_L and ST_L
FernandoS27
2018-10-24
Merge pull request #1554 from FernandoS27/pointsize
bunnei
2018-10-23
maxwell_3d: Remove unused variable within ProcessQueryGet()
Lioncash
2018-10-23
Implement PointSize
FernandoS27
2018-10-23
Merge pull request #1519 from ReinUsesLisp/vsetp
bunnei
2018-10-23
Merge pull request #1539 from lioncash/dma
bunnei
2018-10-23
Merge pull request #1470 from FernandoS27/alpha_testing
bunnei
2018-10-23
gl_shader_decompiler: Implement VSETP
ReinUsesLisp
2018-10-23
gl_shader_decompiler: Abstract VMAD into a video subset
ReinUsesLisp
2018-10-23
Merge pull request #1512 from ReinUsesLisp/brk
bunnei
2018-10-22
Added Saturation to FMUL32I
FernandoS27
2018-10-22
Implemented Alpha Testing
FernandoS27
2018-10-22
Fixed FSETP and FSET
FernandoS27
2018-10-20
engines/maxwell_*: Use nested namespace specifiers where applicable
Lioncash
2018-10-20
maxwell_dma: Make variables const where applicable within HandleCopy()
Lioncash
2018-10-20
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
Lioncash
2018-10-20
maxwell_dma: Remove unused variables in HandleCopy()
Lioncash
2018-10-19
Merge pull request #1501 from ReinUsesLisp/half-float
bunnei
2018-10-18
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-18
GPU: Invalidate destination address of kepler_memory writes.
bunnei
2018-10-18
fermi_2d: Add support for more accurate surface copies.
bunnei
2018-10-17
gl_shader_decompiler: Implement PBK and BRK
ReinUsesLisp
2018-10-17
Implement 3D Textures
FernandoS27
2018-10-15
shader_bytecode: Add Control Code enum 0xf
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HSET2_R
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HSETP2_R
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HFMA2 instructions
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Setup base for half float unpacking and setting
ReinUsesLisp
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-11
gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2018-10-10
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
bunnei
2018-10-10
Merge pull request #1460 from FernandoS27/scissor_test
bunnei
2018-10-09
Add memory Layout to Render Targets and Depth Buffers
FernandoS27
2018-10-09
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-08
Assert Scissor tests
FernandoS27
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-06
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-09-29
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-25
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-21
shader_bytecode: Lay out the Ipa-related enums better
Lioncash
2018-09-21
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
Lioncash
2018-09-18
Merge pull request #1279 from FernandoS27/csetp
bunnei
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