summaryrefslogtreecommitdiff
path: root/src/video_core/engines
AgeCommit message (Expand)Author
2020-02-14gl_query_cache: Optimize query cacheReinUsesLisp
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp
2020-02-14maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp
2020-02-14Merge pull request #3379 from ReinUsesLisp/cbuf-offsetbunnei
2020-02-13Merge pull request #3395 from FernandoS27/queriesbunnei
2020-02-13GPU: Address Feedback.Fernando Sahmkow
2020-02-11Merge pull request #3376 from ReinUsesLisp/point-spritebunnei
2020-02-10GPU: Implement GPU Clock correctly.Fernando Sahmkow
2020-02-10Maxwell3D: Correct query reporting.Fernando Sahmkow
2020-02-09Merge pull request #3372 from ReinUsesLisp/fix-back-stencilbunnei
2020-02-07Merge pull request #3369 from ReinUsesLisp/shfbunnei
2020-02-05shader/decode: Fix constant buffer offsetsReinUsesLisp
2020-02-04Merge pull request #3357 from ReinUsesLisp/bfi-rcbunnei
2020-02-04gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp
2020-02-04Merge pull request #3356 from ReinUsesLisp/fcmpbunnei
2020-02-02maxwell_3d: Fix stencil back maskReinUsesLisp
2020-02-01Merge pull request #3282 from FernandoS27/indexed-samplersbunnei
2020-02-01shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp
2020-01-27shader/bfi: Implement register-constant buffer variantReinUsesLisp
2020-01-27shader/arithmetic: Implement FCMPReinUsesLisp
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow
2020-01-19Merge pull request #3322 from ReinUsesLisp/vk-front-facebunnei
2020-01-18vk_graphics_pipeline: Set front facing properlyReinUsesLisp
2020-01-18Merge pull request #3305 from ReinUsesLisp/point-size-programbunnei
2020-01-16shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp
2020-01-16maxwell_3d: Make dirty_pointers privateLioncash
2020-01-15gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp
2020-01-02yuzu: Remove Maxwell debuggerReinUsesLisp
2019-12-31Merge pull request #3239 from ReinUsesLisp/p2rbunnei
2019-12-26Merge pull request #3228 from ReinUsesLisp/ptpbunnei
2019-12-25Merge pull request #3244 from ReinUsesLisp/vk-fpsFernando Sahmkow
2019-12-24Merge pull request #3236 from ReinUsesLisp/rasterize-enablebunnei
2019-12-22maxwell_3d: Add depth bounds registersReinUsesLisp
2019-12-20shader/r2p: Refactor P2R to support P2RReinUsesLisp
2019-12-18gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp
2019-12-17shader_bytecode: Fix TLD4S encodingReinUsesLisp
2019-12-16shader/texture: Implement TLD4.PTPReinUsesLisp
2019-12-11Shader_Ir: Correct TLD4S encoding and implement f16 flag.Fernando Sahmkow
2019-12-11Merge pull request #3210 from ReinUsesLisp/memory-barrierbunnei
2019-12-10Maxwell3D: Implement Depth Mode.Fernando Sahmkow
2019-12-10shader: Implement MEMBAR.GLReinUsesLisp
2019-12-09shader_ir/memory: Implement patch storesReinUsesLisp
2019-12-06maxwell_3d: Add tessellation tess level registersReinUsesLisp
2019-12-06maxwell_3d: Add tessellation mode registerReinUsesLisp
2019-12-06maxwell_3d: Add patch vertices registerReinUsesLisp
2019-12-06shader_bytecode: Remove corrupted characterReinUsesLisp
2019-12-06Merge pull request #3109 from FernandoS27/new-instrbunnei
2019-11-24Merge pull request #3098 from ReinUsesLisp/shader-invalidationsbunnei