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Mirror of the Citron emulator
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Age
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Author
2018-04-16
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-14
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-14
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-14
shaders: Address PR review feedback.
bunnei
2018-04-14
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
shader_bytecode: Add FSETP and KIL to GetInfo.
bunnei
2018-04-14
shader_bytecode: Add SubOp decoding.
bunnei
2018-04-13
maxwell_3d: Make memory_manager public.
bunnei
2018-04-13
maxwell_3d: Fix shader_config decodings.
bunnei
2018-04-13
shader_bytecode: Add initial module for shader decoding.
bunnei
2018-04-06
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-01
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEi...
Subv
2018-04-01
GPU: Implemented a gpu macro interpreter.
Subv
2018-03-26
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-26
maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-26
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-26
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-26
maxwell: Add RenderTargetFormat enum.
bunnei
2018-03-26
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-24
GPU: Make the debug_context variable a member of the frontend instead of a gl...
Subv
2018-03-24
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
2018-03-24
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
2018-03-22
maxwell_3d: Add some format decodings and string helper functions.
bunnei
2018-03-21
GPU: Added vertex attribute format registers.
Subv
2018-03-20
GPU: Added registers for the number of vertices to render.
Subv
2018-03-19
Merge pull request #253 from Subv/rt_depth
Mat M
2018-03-19
GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
2018-03-19
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
2018-03-19
Clang Fixes
N00byKing
2018-03-19
Clean Warnings (?)
N00byKing
2018-03-19
GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
2018-03-19
GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
2018-03-18
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-18
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method paramet...
Subv
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-17
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-17
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-17
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
2018-03-17
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-17
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
Merge pull request #242 from Subv/set_shader
bunnei
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