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video_core
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gpu.h
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Author
2019-04-11
video_core/gpu: Create threads separately from initialization
Lioncash
2019-03-27
video_core/gpu: Amend typo in GPU member variable name
Lioncash
2019-03-20
gpu: Rewrite virtual memory manager using PageTable.
bunnei
2019-03-14
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-07
video_core/gpu: Make GPU's destructor virtual
Lioncash
2019-03-06
gpu: Refactor a/synchronous implementations into their own classes.
bunnei
2019-03-06
gpu: Move command processing to another thread.
bunnei
2019-03-06
gpu: Refactor command and swap buffers interface for asynch.
bunnei
2019-03-06
gpu: Refactor to take RendererBase instead of RasterizerInterface.
bunnei
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
2019-02-15
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-02-12
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
bunnei
2019-02-10
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
2019-02-09
Implement BGRA8 framebuffer format
greggameplayer
2019-01-29
video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
Kevin
2018-11-26
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-09-17
Merge pull request #1329 from raven02/bgr5a1u
bunnei
2018-09-16
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
raven02
2018-09-12
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
2018-09-10
Merge pull request #1284 from bunnei/bgra8_srgb
bunnei
2018-09-10
video_core: Refactor command_processor.
Markus Wick
2018-09-10
video_core: Move command buffer loop.
Markus Wick
2018-09-10
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
bunnei
2018-09-04
command_processor: Use std::array for bound_engines.
Markus Wick
2018-08-28
gpu: Make memory_manager private
Lioncash
2018-08-20
Implemented RGBA8_UINT
David Marcec
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
2018-08-13
Implement RG32UI and R32UI
David Marcec
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
2018-08-12
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
2018-08-11
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
2018-08-11
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
2018-08-11
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
2018-08-11
Merge pull request #1016 from lioncash/video
bunnei
2018-08-11
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R1...
greggameplayer
2018-08-10
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
2018-08-08
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
bunnei
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-01
Implement R32_FLOAT RenderTargetFormat
Unknown
2018-07-26
GPU: Allow using R16F as a render target format.
Subv
2018-07-26
Implement R16_G16
Unknown
2018-07-25
Merge pull request #816 from Subv/z32_s8
bunnei
2018-07-24
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-24
GPU: Allow the usage of R8 as a render target format.
Subv
2018-07-23
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-23
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-20
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-17
vi: Partially implement buffer crop parameters.
bunnei
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
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