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gpu.h
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Commit message (
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Author
2021-10-03
nvhost_ctrl: Refactor usage of gpu.LockSync()
ameerj
2021-10-03
gpu: Migrate implementation to the cpp file
ameerj
2021-09-15
gpu: Use std::jthread for async gpu thread
ameerj
2021-05-29
video_core: gpu: WaitFence: Do not block threads during shutdown.
bunnei
2021-05-15
perf_stats: Rework FPS counter to be more accurate
ameerj
2021-04-24
nvhost_vic: Fix device closure
ameerj
2021-04-16
Merge pull request #6125 from ogniK5377/nvdec-close-dev
bunnei
2021-04-07
video_core/gpu_thread: Implement a ShutDown method.
Markus Wick
2021-03-30
nvdrv: Cleanup CDMA Processor on device closure
Chloe Marcec
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
2021-01-15
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
ReinUsesLisp
2020-12-28
video_core: gpu: Implement synchronous mode using threaded GPU.
bunnei
2020-12-28
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
bunnei
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-11-17
gpu: Make use of [[nodiscard]] where applicable
Lioncash
2020-11-05
General: Fix clang build
Lioncash
2020-11-01
video_core: gpu: Implement WaitFence and IncrementSyncPoint.
bunnei
2020-10-26
video_core: NVDEC Implementation
ameerj
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-07-26
video_core/gpu: Correct the size of the puller registers
Billy Laws
2020-07-21
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-17
async shaders
David Marcec
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RG32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
2020-07-13
video_core: Implement R8_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement R8_SNORM render target
ReinUsesLisp
2020-06-27
General: Correct rebase, sync gpu and context management.
Fernando Sahmkow
2020-04-30
texture: Implement R8G8UI
Morph
2020-04-23
Clang Format.
Fernando Sahmkow
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-24
Frontend/GPU: Refactor context management
James Rowe
2020-03-12
video_core: Implement RGBA16_SNORM
ReinUsesLisp
2020-02-25
Merge pull request #3461 from ReinUsesLisp/r32i-rt
Mat M
2020-02-25
video_core/surface: Add R32_SINT render target format
ReinUsesLisp
2020-02-25
video_core/gpu: Remove unused functions
ReinUsesLisp
2020-02-10
GPU: Implement GPU Clock correctly.
Fernando Sahmkow
2019-12-30
video_core: Block in WaitFence.
Markus Wick
2019-11-03
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
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