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path: root/src/video_core/math.h
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2015-05-30Move video_core/math.h to common/vector_math.harchshift
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot
2015-02-16VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument ↵Emmanuel Gil Peyrot
was Vec2<T> instead.
2015-02-04VideoCore: Added same-component swizzlers to math utility functions.bunnei
2014-12-20License changepurpasmart96
2014-08-25Math: Warning fixes.Tony Wasserka
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified ↵Tony Wasserka
rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-12Video core: Add utility class for vector operations.Tony Wasserka
I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.