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Mirror of the Citron emulator
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Author
2019-02-25
shader/track: Resolve variable shadowing warnings
Lioncash
2019-02-24
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-12
Merge pull request #2108 from FernandoS27/fix-cc
bunnei
2019-02-12
Merge pull request #2109 from FernandoS27/fix-f2i
bunnei
2019-02-11
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-11
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-06
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-06
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-05
Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-04
Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-03
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
shader/track: Search inside of conditional nodes
ReinUsesLisp
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
2019-02-03
shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
2019-02-03
shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-28
shader/shader_ir: Amend three comment typos
Lioncash
2019-01-28
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
2019-01-28
shader/decode: Avoid a pessimizing std::move within DecodeRange()
Lioncash
2019-01-15
shader_ir: Fixup clang build
ReinUsesLisp
2019-01-15
shader_decode: Fixup XMAD
ReinUsesLisp
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup TLDS
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup geometry shaders
ReinUsesLisp
2019-01-15
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup permissive member function declarations
ReinUsesLisp
2019-01-15
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
shader_decode: Implement R2P
ReinUsesLisp
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