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Mirror of the Citron emulator
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Author
2021-02-15
Review 1
Kelebek1
2021-02-15
Implement texture offset support for TexelFetch and TextureGather and add off...
Kelebek1
2021-02-14
yuzu: Various frontend improvements to avoid crashes and improve experience o...
bunnei
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-01-25
Revert "Start of Integer flags implementation"
ReinUsesLisp
2021-01-24
video_core: Silence -Wmissing-field-initializers warnings
ReinUsesLisp
2021-01-23
shader_ir: Fix comment typo
Levi Behunin
2021-01-10
Merge remote-tracking branch 'upstream/master' into int-flags
Levi
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2020-12-30
half_set: Resolve -Wmaybe-uninitialized warnings
Lioncash
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-07
Merge pull request #5164 from lioncash/contains
Rodrigo Locatti
2020-12-07
video_core: Make use of ordered container contains() where applicable
Lioncash
2020-12-07
ast: Improve string concat readability in operator()
Lioncash
2020-12-07
Merge pull request #5159 from lioncash/move-amend
Rodrigo Locatti
2020-12-07
shader_ir: std::move node within DeclareAmend()
Lioncash
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-12-03
node: Mark member functions as [[nodiscard]] where applicable
Lioncash
2020-12-03
node: Eliminate variable shadowing
Lioncash
2020-11-24
Merge pull request #3681 from lioncash/component
Rodrigo Locatti
2020-11-20
async_shaders: emplace threads into the worker thread vector
Lioncash
2020-11-20
async_shaders: Simplify implementation of GetCompletedWork()
Lioncash
2020-11-20
async_shaders: Simplify moving data into the pending queue
Lioncash
2020-11-20
async_shaders: std::move data within QueueVulkanShader()
Lioncash
2020-11-05
Merge pull request #4854 from ReinUsesLisp/cube-array-shadow
bunnei
2020-11-01
Merge pull request #4865 from ameerj/async-threadcount
bunnei
2020-10-29
async_shaders: Increase Async worker thread count for 8+ thread cpus
ameerj
2020-10-28
shader: Partially implement texture cube array shadow
ReinUsesLisp
2020-10-28
shader/arithmetic: Implement FCMP immediate + register variant
ReinUsesLisp
2020-10-07
shader/texture: Implement CUBE texture type for TMML and fix arrays
ReinUsesLisp
2020-09-26
Merge pull request #4703 from lioncash/desig7
bunnei
2020-09-24
More forgetting... duh
Levi Behunin
2020-09-24
Merge pull request #4711 from lioncash/move5
bunnei
2020-09-24
Forgot to apply suggestion here as well
Levi Behunin
2020-09-24
Address Comments
Levi Behunin
2020-09-24
Start of Integer flags implementation
Levi Behunin
2020-09-24
arithmetic_integer_immediate: Make use of std::move where applicable
Lioncash
2020-09-23
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
bunnei
2020-09-23
shader/registry: Silence a -Wshadow warning
Lioncash
2020-09-23
shader/registry: Remove unnecessary namespace qualifiers
Lioncash
2020-09-23
shader/registry: Make use of designated initializers where applicable
Lioncash
2020-09-22
control_flow: emplace elements in place within TryQuery()
Lioncash
2020-09-22
control_flow: Make use of std::move in InsertBranch()
Lioncash
2020-09-22
General: Make use of std::nullopt where applicable
Lioncash
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-17
Merge pull request #4672 from lioncash/narrowing
Rodrigo Locatti
2020-09-17
decode/image: Eliminate switch fallthrough in DecodeImage()
Lioncash
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