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Mirror of the Citron emulator
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Author
2020-03-13
clang-format
Nguyen Dac Nam
2020-03-13
Apply suggestions from code review
Nguyen Dac Nam
2020-03-13
shader_decode: BFE add ref of reverse parallel method.
Nguyen Dac Nam
2020-03-13
shader_decode: implement BREV on BFE
Nguyen Dac Nam
2020-03-13
node_helper: add IBitfieldExtract case
Nguyen Dac Nam
2020-03-13
shader_decode: Reimplement BFE instructions
Nguyen Dac Nam
2020-03-09
engines/maxwell_3d: Add TFB registers and store them in shader registry
ReinUsesLisp
2020-03-09
shader/registry: Address feedback
ReinUsesLisp
2020-03-09
shader/registry: Cache tessellation state
ReinUsesLisp
2020-03-09
shader/registry: Store graphics and compute metadata
ReinUsesLisp
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-05
Merge pull request #3451 from ReinUsesLisp/indexed-textures
bunnei
2020-02-29
nit: move comment to right place.
Nguyen Dac Nam
2020-02-28
shader_decode: Fix LD, LDG when track constant buffer
Nguyen Dac Nam
2020-02-27
shader: FMUL switch to using LUT (#3441)
Nguyen Dac Nam
2020-02-26
Merge pull request #3440 from namkazt/patch-6
bunnei
2020-02-24
shader: Simplify indexed sampler usages
ReinUsesLisp
2020-02-21
shader/texture: Fix illegal 3D texture assert
ReinUsesLisp
2020-02-21
nit: add const to where it need.
Nguyen Dac Nam
2020-02-21
shader: implement LOP3 fast replace for old function
Nguyen Dac Nam
2020-02-19
Merge pull request #3415 from ReinUsesLisp/texture-code
bunnei
2020-02-19
shader_conversion: I2F : add Assert for case src_size is Short
Nguyen Dac Nam
2020-02-19
fix warning
Nguyen Dac Nam
2020-02-19
clang-format fix
Nguyen Dac Nam
2020-02-19
shader_conversion: add conversion I2F for Short
Nguyen Dac Nam
2020-02-15
shader/texture: Allow 2D shadow arrays and simplify code
ReinUsesLisp
2020-02-14
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
bunnei
2020-02-07
Merge pull request #3369 from ReinUsesLisp/shf
bunnei
2020-02-05
shader/decode: Fix constant buffer offsets
ReinUsesLisp
2020-02-04
Merge pull request #3357 from ReinUsesLisp/bfi-rc
bunnei
2020-02-04
Merge pull request #3356 from ReinUsesLisp/fcmp
bunnei
2020-02-03
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
bunnei
2020-02-01
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
2020-02-01
Merge pull request #3282 from FernandoS27/indexed-samplers
bunnei
2020-02-01
shader/shift: Implement SHIFT_RIGHT_{IMM,R}
ReinUsesLisp
2020-02-01
shader/shift: Implement SHF_LEFT_{IMM,R}
ReinUsesLisp
2020-01-30
Merge pull request #3347 from ReinUsesLisp/local-mem
bunnei
2020-01-29
shader/other: Fix skips for SYNC and BRK
ReinUsesLisp
2020-01-29
shader/other: Stub S2R LaneId
ReinUsesLisp
2020-01-27
shader/bfi: Implement register-constant buffer variant
ReinUsesLisp
2020-01-27
shader/arithmetic: Implement FCMP
ReinUsesLisp
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-25
shader/memory: Implement STL.S16 and STS.S16
ReinUsesLisp
2020-01-25
shader/memory: Implement unaligned LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
shader/memory: Move unaligned load/store to functions
ReinUsesLisp
2020-01-25
shader/memory: Implement LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-24
Shader_IR: Change name of TrackSampler function so it does not confuse with t...
Fernando Sahmkow
2020-01-24
Shader_IR: Corrections, styling and extras.
Fernando Sahmkow
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