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Mirror of the Citron emulator
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Author
2017-01-25
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
Yuri Kunde Schlesner
2017-01-25
VideoCore/Shader: Extract input vertex loading code into function
Yuri Kunde Schlesner
2017-01-23
video_core: fix shader.cpp signed / unsigned warning
Kloen
2017-01-04
Fix some warnings (#2399)
Jonathan Hao
2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
Remove unnecessary cast
Yuri Kunde Schlesner
2016-12-16
VideoCore/Shader: Extract evaluate_condition lambda to function scope
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Extract call lambda up a scope and remove unused param
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
Yuri Kunde Schlesner
2016-12-15
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
2016-12-15
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
Yuri Kunde Schlesner
2016-12-14
VideoCore: Eliminate an unnecessary copy in the drawcall loop
Yuri Kunde Schlesner
2016-12-14
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
Yuri Kunde Schlesner
2016-12-14
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
2016-12-04
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
Jannik Vogel
2016-12-02
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
Jannik Vogel
2016-09-29
VideoCore: Shader interpreter cleanups
Yuri Kunde Schlesner
2016-09-29
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
Yuri Kunde Schlesner
2016-09-21
Remove special rules for Windows.h and library includes
Yuri Kunde Schlesner
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-18
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-15
VideoCore: Fix dangling lambda context in shader interpreter
Yuri Kunde Schlesner
2016-05-16
Retrieve shader result from new OutputRegisters-type
Jannik Vogel
2016-05-13
Use new shader-jit signature for interpreter
Jannik Vogel
2016-05-13
Refactor access to state in shader-jit
Jannik Vogel
2016-05-12
Move program_counter and call_stack from UnitState to interpreter
Jannik Vogel
2016-05-12
Move default_attributes into Pica state
Jannik Vogel
2016-05-11
Merge pull request #1690 from JayFoxRox/tex-type-3
bunnei
2016-05-11
Turn ShaderSetup into struct
Jannik Vogel
2016-05-11
Pica: Add tc0.w to OutputVertex
Jannik Vogel
2016-05-03
Pica: Replace logic in shader.cpp with loop
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-29
Merge pull request #1730 from hrydgard/vertex-loader
bunnei
2016-04-29
Common: Remove section measurement from profiler (#1731)
Yuri Kunde Schlesner
2016-04-28
Refactor: Extract VertexLoader from command_processor.cpp.
Henrik Rydgard
2016-04-25
shader: Shader size is long uint, not uint.
Sam Spilsbury
2016-04-25
shader: Handle non-CALL opcodes with a break
Sam Spilsbury
2016-04-24
shader: Format string must be provided inline and not as a variable
Sam Spilsbury
2016-04-13
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
bunnei
2016-04-13
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
bunnei
2016-04-13
shader_jit_x64: Free memory that's no longer needed after compilation.
bunnei
2016-04-13
shader_jit_x64: Use a sorted vector instead of a set for keeping track of ret...
bunnei
2016-04-13
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
bunnei
2016-04-13
shader_jit_x64: Separate initialization and code generation for readability.
bunnei
2016-04-13
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
bunnei
2016-04-13
shader_jit_x64: Execute certain asserts at runtime.
bunnei
2016-04-13
shader: Remove unused 'state' argument from 'Setup' function.
bunnei
2016-04-13
shader_jit_x64: Specify shader main offset at runtime.
bunnei
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