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Mirror of the Citron emulator
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Age
Commit message (
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Author
2018-10-18
decoders: Introduce functions for un/swizzling subrects.
bunnei
2018-10-14
Merge pull request #1488 from Hexagon12/astc-types
bunnei
2018-10-13
Shorten the implementation of 3D swizzle to only 3 functions
FernandoS27
2018-10-13
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
Remove old Swizzle algorithms and use 3d Swizzle
FernandoS27
2018-10-13
Implement Precise 3D Swizzle
FernandoS27
2018-10-13
Implement Fast 3D Swizzle
FernandoS27
2018-10-13
Added ASTC 5x4; 8x5
Hexagon12
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-10-09
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-09-30
gl_rasterizer_cache: Implement render to cubemap.
bunnei
2018-09-21
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
2018-09-21
Join both Swizzle methods within one interface function
FernandoS27
2018-09-21
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...
FernandoS27
2018-09-21
Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-20
Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-17
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-14
Optimized Texture Swizzling
FernandoS27
2018-09-08
gl_rasterizer_cache: Track texture depth.
bunnei
2018-08-31
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-09
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-09
Implement BC5/DXN2 (#996)
Khangaroo
2018-08-02
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
2018-07-26
Implement R16_G16
Unknown
2018-07-24
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-24
GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-24
Merge pull request #799 from Subv/tex_r32f
bunnei
2018-07-23
gl_rasterizer: Implement texture border color.
bunnei
2018-07-23
GPU: Implement texture format R32F.
Subv
2018-07-23
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-20
video_core: Use nested namespaces where applicable
Lioncash
2018-07-18
decoders: Fix calc of swizzle image_width_in_gobs.
bunnei
2018-07-17
astc: Initialize vector size directly in Decompress
Lioncash
2018-07-17
astc: Mark functions as internally linked where applicable
Lioncash
2018-07-17
astc: const-correctness changes where applicable
Lioncash
2018-07-17
astc: Delete Bits' copy contstructor and assignment operator
Lioncash
2018-07-17
astc: In-class initialize member variables where appropriate
Lioncash
2018-07-15
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-14
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-07
GPU: Implemented the BC7U texture format.
Subv
2018-07-04
GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-03
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-18
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-06
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
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