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Mirror of the Citron emulator
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Author
2020-08-10
textures/decoders: Fix block linear to pitch copies
ReinUsesLisp
2020-07-21
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-14
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
bunnei
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-10
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
MaxwellDMA: Optimize micro copies.
Fernando Sahmkow
2020-04-16
General: Resolve warnings related to missing declarations
Lioncash
2020-04-13
Merge pull request #3631 from ReinUsesLisp/more-astc
Mat M
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
2020-04-09
astc: Hard code bit depth changes to 8 and use fast replicate
ReinUsesLisp
2020-04-09
astc: Use boost's static_vector to avoid heap allocations
ReinUsesLisp
2020-04-09
astc: Implement a fast precompiled alternative for Replicate
ReinUsesLisp
2020-04-09
astc: Move Replicate to a constexpr LUT when possible
ReinUsesLisp
2020-04-09
astc: Make InputBitStream constexpr
ReinUsesLisp
2020-04-09
astc: OutputBitStream style changes and make it constexpr
ReinUsesLisp
2020-04-07
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
2020-04-07
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
2020-03-18
astc: Fix clang build issues
ReinUsesLisp
2020-03-14
astc: Fix typos from search and replace
ReinUsesLisp
2020-03-14
astc: Minor changes to InputBitStream
ReinUsesLisp
2020-03-14
astc: Pass val in Replicate by copy
ReinUsesLisp
2020-03-14
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
ReinUsesLisp
2020-03-13
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
ReinUsesLisp
2020-03-13
astc: Create a LUT at compile time for encoding values
ReinUsesLisp
2020-03-13
astc: Make IntegerEncodedValue a trivial structure
ReinUsesLisp
2020-03-13
astc: Make IntegerEncodedValue constructor constexpr
ReinUsesLisp
2020-03-13
astc: Make IntegerEncodedValue trivially copyable
ReinUsesLisp
2020-03-13
astc: Rename C types to common_types
ReinUsesLisp
2020-03-13
astc: Move Popcnt to an anonymous namespace and make it constexpr
ReinUsesLisp
2020-03-13
astc: Use common types instead of stdint.h integer types
ReinUsesLisp
2020-03-13
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
ReinUsesLisp
2020-03-08
textures: Fix anisotropy hack
ReinUsesLisp
2020-02-27
Create an "Advanced" tab in the graphics configuration tab and add anisotropi...
Morph
2019-12-22
Texture Cache: Add HLE methods for building 3D textures within the GPU in cer...
Fernando Sahmkow
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-10-29
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-28
video_core/textures: Remove unused index entry in FullTextureInfo
ReinUsesLisp
2019-10-27
astc: Silence implicit conversion warnings
ReinUsesLisp
2019-09-01
Merge pull request #2765 from FernandoS27/dma-fix
bunnei
2019-07-25
MaxwellDMA: Fixes, corrections and relaxations.
Fernando Sahmkow
2019-07-18
textures: Fix texture buffer size calculation
ReinUsesLisp
2019-06-20
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-20
surface: Correct format S8Z24
Fernando Sahmkow
2019-06-20
decoders: correct block calculation
Fernando Sahmkow
2019-06-20
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
2019-06-20
texture_cache: General Fixes
Fernando Sahmkow
2019-06-20
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-20
gl_texture_cache: Add fast copy path
ReinUsesLisp
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