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path: root/src/video_core/textures
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2020-08-10textures/decoders: Fix block linear to pitch copiesReinUsesLisp
2020-07-21Merge pull request #4324 from ReinUsesLisp/formatsbunnei
2020-07-14Merge pull request #4242 from ReinUsesLisp/maxwell-dmabunnei
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp
2020-07-10video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
2020-04-28Clang Format and Documentation.Fernando Sahmkow
2020-04-28MaxwellDMA: Optimize micro copies.Fernando Sahmkow
2020-04-16General: Resolve warnings related to missing declarationsLioncash
2020-04-13Merge pull request #3631 from ReinUsesLisp/more-astcMat M
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp
2020-04-09astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp
2020-04-09astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp
2020-04-09astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp
2020-04-09astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp
2020-04-09astc: Make InputBitStream constexprReinUsesLisp
2020-04-09astc: OutputBitStream style changes and make it constexprReinUsesLisp
2020-04-07video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp
2020-04-07video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp
2020-03-18astc: Fix clang build issuesReinUsesLisp
2020-03-14astc: Fix typos from search and replaceReinUsesLisp
2020-03-14astc: Minor changes to InputBitStreamReinUsesLisp
2020-03-14astc: Pass val in Replicate by copyReinUsesLisp
2020-03-14astc: Call std::vector:reserve on decodedClolorValues to avoid reallocatingReinUsesLisp
2020-03-13astc: Call std::vector::reserve on texelWeightValues to avoid reallocatingReinUsesLisp
2020-03-13astc: Create a LUT at compile time for encoding valuesReinUsesLisp
2020-03-13astc: Make IntegerEncodedValue a trivial structureReinUsesLisp
2020-03-13astc: Make IntegerEncodedValue constructor constexprReinUsesLisp
2020-03-13astc: Make IntegerEncodedValue trivially copyableReinUsesLisp
2020-03-13astc: Rename C types to common_typesReinUsesLisp
2020-03-13astc: Move Popcnt to an anonymous namespace and make it constexprReinUsesLisp
2020-03-13astc: Use common types instead of stdint.h integer typesReinUsesLisp
2020-03-13astc: Use 'enum class' instead of 'enum' for EIntegerEncodingReinUsesLisp
2020-03-08textures: Fix anisotropy hackReinUsesLisp
2020-02-27Create an "Advanced" tab in the graphics configuration tab and add anisotropi...Morph
2019-12-22Texture Cache: Add HLE methods for building 3D textures within the GPU in cer...Fernando Sahmkow
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp
2019-10-29shader/node: Unpack bindless texture encodingReinUsesLisp
2019-10-28video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp
2019-10-27astc: Silence implicit conversion warningsReinUsesLisp
2019-09-01Merge pull request #2765 from FernandoS27/dma-fixbunnei
2019-07-25MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow
2019-07-18textures: Fix texture buffer size calculationReinUsesLisp
2019-06-20texture_cache: Style and CorrectionsFernando Sahmkow
2019-06-20surface: Correct format S8Z24Fernando Sahmkow
2019-06-20decoders: correct block calculationFernando Sahmkow
2019-06-20maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp
2019-06-20texture_cache: General FixesFernando Sahmkow
2019-06-20video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp
2019-06-20gl_texture_cache: Add fast copy pathReinUsesLisp