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path: root/src/video_core/textures
AgeCommit message (Expand)Author
2018-09-17Merge pull request #1311 from FernandoS27/fast-swizzlebunnei
2018-09-17Implement ASTC_2D_8X8 (Bayonetta 2)raven02
2018-09-14Optimized Texture SwizzlingFernandoS27
2018-09-08gl_rasterizer_cache: Track texture depth.bunnei
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-08-09Implement BC5/DXN2 (#996)Khangaroo
2018-08-02Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer
2018-07-26Implement R16_G16Unknown
2018-07-24GPU: Implemented the Z32_S8_X24 depth buffer format.Subv
2018-07-24GPU: Implemented the R16 and R16F texture formats.Subv
2018-07-24Merge pull request #799 from Subv/tex_r32fbunnei
2018-07-23gl_rasterizer: Implement texture border color.bunnei
2018-07-23GPU: Implement texture format R32F.Subv
2018-07-23gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei
2018-07-20video_core: Use nested namespaces where applicableLioncash
2018-07-18decoders: Fix calc of swizzle image_width_in_gobs.bunnei
2018-07-17astc: Initialize vector size directly in DecompressLioncash
2018-07-17astc: Mark functions as internally linked where applicableLioncash
2018-07-17astc: const-correctness changes where applicableLioncash
2018-07-17astc: Delete Bits' copy contstructor and assignment operatorLioncash
2018-07-17astc: In-class initialize member variables where appropriateLioncash
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei
2018-07-14gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei
2018-07-07GPU: Implemented the BC7U texture format.Subv
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei
2018-06-06GPU: Support changing the texture swizzles for Maxwell textures.Subv
2018-06-05GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv
2018-05-30gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei
2018-05-29GPU: Implemented the R8 texture format (0x1D)Subv
2018-05-28add all the known TextureFormat (#474)greggameplayer
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the outside...Subv
2018-04-24gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei
2018-04-21GPU: Implement the A2BGR10 texture format.Subv
2018-04-18GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv
2018-04-18GPU: Implemented the B5G6R5 format.Subv
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv
2018-04-17texture: Add missing formats.bunnei
2018-04-06GPU: Assert when finding a texture with a format type other than UNORM.Subv
2018-04-06Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv
2018-03-26GPU: Added more fields to the TIC structure.Subv
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv