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Mirror of the Citron emulator
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Author
2021-06-19
astc_decoder.comp: Remove unnecessary LUT SSBOs
ameerj
2021-06-19
astc: Various robustness enhancements for the gpu decoder
ameerj
2021-06-15
astc_decoder: Fix LDR CEM1 endpoint calculation
ameerj
2021-06-15
textures: Reintroduce CPU ASTC decoder
ameerj
2021-06-04
decoders: Break instead of continue
lat9nq
2021-06-04
decoders: Avoid out-of-bounds access
lat9nq
2021-04-14
common: Move settings to common from core.
bunnei
2021-03-25
astc_decoder: Refactor for style and more efficient memory use
ameerj
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
2021-03-13
renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ameerj
2021-01-15
common/alignment: Rename AlignBits to AlignUpLog2
ReinUsesLisp
2021-01-15
astc: Increase integer encoded vector size
ReinUsesLisp
2021-01-15
astc: Return zero on out of bound bits
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-08-10
textures/decoders: Fix block linear to pitch copies
ReinUsesLisp
2020-07-21
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-14
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
bunnei
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-10
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
MaxwellDMA: Optimize micro copies.
Fernando Sahmkow
2020-04-16
General: Resolve warnings related to missing declarations
Lioncash
2020-04-13
Merge pull request #3631 from ReinUsesLisp/more-astc
Mat M
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
2020-04-09
astc: Hard code bit depth changes to 8 and use fast replicate
ReinUsesLisp
2020-04-09
astc: Use boost's static_vector to avoid heap allocations
ReinUsesLisp
2020-04-09
astc: Implement a fast precompiled alternative for Replicate
ReinUsesLisp
2020-04-09
astc: Move Replicate to a constexpr LUT when possible
ReinUsesLisp
2020-04-09
astc: Make InputBitStream constexpr
ReinUsesLisp
2020-04-09
astc: OutputBitStream style changes and make it constexpr
ReinUsesLisp
2020-04-07
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
2020-04-07
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
2020-03-18
astc: Fix clang build issues
ReinUsesLisp
2020-03-14
astc: Fix typos from search and replace
ReinUsesLisp
2020-03-14
astc: Minor changes to InputBitStream
ReinUsesLisp
2020-03-14
astc: Pass val in Replicate by copy
ReinUsesLisp
2020-03-14
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
ReinUsesLisp
2020-03-13
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
ReinUsesLisp
2020-03-13
astc: Create a LUT at compile time for encoding values
ReinUsesLisp
2020-03-13
astc: Make IntegerEncodedValue a trivial structure
ReinUsesLisp
2020-03-13
astc: Make IntegerEncodedValue constructor constexpr
ReinUsesLisp
2020-03-13
astc: Make IntegerEncodedValue trivially copyable
ReinUsesLisp
2020-03-13
astc: Rename C types to common_types
ReinUsesLisp
2020-03-13
astc: Move Popcnt to an anonymous namespace and make it constexpr
ReinUsesLisp
2020-03-13
astc: Use common types instead of stdint.h integer types
ReinUsesLisp
2020-03-13
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
ReinUsesLisp
2020-03-08
textures: Fix anisotropy hack
ReinUsesLisp
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