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Mirror of the Citron emulator
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video_core
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Author
2019-10-05
video_core/control_flow: Eliminate variable shadowing warnings
Lioncash
2019-10-05
video_core/control_flow: Eliminate pessimizing moves
Lioncash
2019-10-05
video_core/ast: Unindent most of IsFullyDecompiled() by one level
Lioncash
2019-10-05
video_core/ast: Make ShowCurrentState() take a string_view instead of std::st...
Lioncash
2019-10-05
video_core/ast: Eliminate variable shadowing warnings
Lioncash
2019-10-05
video_core/ast: Replace std::string with a constexpr std::string_view
Lioncash
2019-10-05
video_core/ast: Default the move constructor and assignment operator
Lioncash
2019-10-05
video_core/{ast, expr}: Organize forward declaration
Lioncash
2019-10-05
video_core/expr: Supply operator!= along with operator==
Lioncash
2019-10-05
video_core/{ast, expr}: Use std::move where applicable
Lioncash
2019-10-05
video_core/ast: Supply const accessors for data where applicable
Lioncash
2019-10-05
Merge pull request #2888 from FernandoS27/decompiler2
David
2019-10-04
Texture_Cache: Blit Deduction corrections and simplifications.
Fernando Sahmkow
2019-10-04
TextureCache: Add the ability to deduce if two textures are depth on blit.
Fernando Sahmkow
2019-10-04
Shader_ir: Address feedback
Fernando Sahmkow
2019-10-04
Shader_Ir: Address Feedback and clang format.
Fernando Sahmkow
2019-10-04
vk_shader_decompiler: Correct Branches inside conditionals.
Fernando Sahmkow
2019-10-04
vk_shader_decompiler: Clean code and be const correct.
Fernando Sahmkow
2019-10-04
Shader_IR: clean up AST handling and add documentation.
Fernando Sahmkow
2019-10-04
Shader_IR: Correct OutwardMoves for Ifs
Fernando Sahmkow
2019-10-04
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
Fernando Sahmkow
2019-10-04
gl_shader_decompiler: Refactor and address feedback.
Fernando Sahmkow
2019-10-04
Shader_IR: corrections and clang-format
Fernando Sahmkow
2019-10-04
vk_shader_compiler: Correct SPIR-V AST Decompiling
Fernando Sahmkow
2019-10-04
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
2019-10-04
vk_shader_compiler: Implement the decompiler in SPIR-V
Fernando Sahmkow
2019-10-04
Shader_IR: mark labels as unused for partial decompile.
Fernando Sahmkow
2019-10-04
Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...
Fernando Sahmkow
2019-10-04
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
2019-10-04
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
2019-10-04
shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
2019-10-04
shader_ir: Add basic goto elimination
Fernando Sahmkow
2019-10-04
shader_ir: Initial Decompile Setup
Fernando Sahmkow
2019-09-24
gl_shader_decompiler: Add tailing return for HUnpack2
ReinUsesLisp
2019-09-24
gl_shader_decompiler: Fix clang build issues
ReinUsesLisp
2019-09-23
Merge pull request #2869 from ReinUsesLisp/suld
bunnei
2019-09-22
Merge pull request #2870 from FernandoS27/multi-draw
David
2019-09-22
Merge pull request #2891 from FearlessTobi/rod-tex
Fernando Sahmkow
2019-09-22
Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
David
2019-09-22
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
2019-09-22
Fix clang-format
FearlessTobi
2019-09-22
fermi_2d: Lower surface copy log severity to DEBUG
FearlessTobi
2019-09-22
video_core: Implement RGBX16F PixelFormat
FearlessTobi
2019-09-21
Merge pull request #2878 from FernandoS27/icmp
Rodrigo Locatti
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
shader_bytecode: Add SULD encoding
ReinUsesLisp
2019-09-21
Shader_IR: ICMP corrections and fixes
Fernando Sahmkow
2019-09-21
Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
David
2019-09-21
Mark DrawArrays as LOG_TRACE
David Marcec
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