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AgeCommit message (Expand)Author
2018-08-25Merge pull request #1167 from lioncash/assertbunnei
2018-08-23gl_rasterizer: Correct assertion condition in SyncLogicOpState()Lioncash
2018-08-23Shaders: Added decodings for IADD3 instructionstech4me
2018-08-23Merge pull request #1160 from bunnei/surface-reservebunnei
2018-08-23gl_rasterizer_cache: Blit when possible on RecreateSurface.bunnei
2018-08-23gl_rasterizer_cache: Reserve surfaces that have already been created for late...bunnei
2018-08-23gl_rasterizer_cache: Remove assert for RecreateSurface type.bunnei
2018-08-23gl_rasterizer_cache: Implement compressed texture copies.bunnei
2018-08-23gl_rasterizer: Implement stencil test.bunnei
2018-08-23gl_rasterizer: Implement partial color clear and stencil clear.bunnei
2018-08-23maxwell_3d: Update to include additional stencil registers.bunnei
2018-08-23gl_state: Update to handle stencil front/back face separately.bunnei
2018-08-23Merge pull request #1157 from lioncash/vecbunnei
2018-08-23Merge pull request #1156 from Lakumakkara/lop3bunnei
2018-08-22gl_shader_gen: Make ShaderSetup's constructor explicitLioncash
2018-08-22gl_shader_gen: Use a std::vector to represent program code instead of std::arrayLioncash
2018-08-23more fixesLaku
2018-08-22fixesLaku
2018-08-22renderer_opengl: Namespace OpenGL codeLioncash
2018-08-22remove debug loggingLaku
2018-08-22implement lop3Laku
2018-08-22Merge pull request #840 from FearlessTobi/port-3353bunnei
2018-08-22Merge pull request #1154 from OatmealDome/topology-linesbunnei
2018-08-22Merge pull request #1124 from Subv/logic_opsbunnei
2018-08-22maxwell_to_gl: Implement PrimitiveTopology::LinesOatmealDome
2018-08-21Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instruct...bunnei
2018-08-21shader_bytecode: Parenthesize conditional expression within GetTextureType()Lioncash
2018-08-21Merge pull request #1123 from lioncash/screenbunnei
2018-08-21Merge pull request #1132 from Subv/gl_FragDepthbunnei
2018-08-21Merge pull request #1134 from lioncash/logbunnei
2018-08-21Merge pull request #1121 from Subv/tex_reinterpretbunnei
2018-08-21renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBU...Lioncash
2018-08-20Merge pull request #1133 from lioncash/guardbunnei
2018-08-20gl_stream_buffer: Add missing header guardLioncash
2018-08-20Shaders: Implement depth writing in fragment shaders.Subv
2018-08-20Merge pull request #1131 from bunnei/impl-tex3d-texcubebunnei
2018-08-20Merge pull request #1106 from Subv/multiple_rendertargetsbunnei
2018-08-20shader_bytecode: Replace some UNIMPLEMENTED logs.bunnei
2018-08-20gl_shader_decompiler: Implement Texture3D for TEXS.bunnei
2018-08-20gl_shader_decompiler: Implement TextureCube for TEX.bunnei
2018-08-20Shaders: Fixed the coords in TEX with Texture2D.Subv
2018-08-20Shaders: Log and crash when using an unimplemented texture type in a texture ...Subv
2018-08-20GPU: Implemented the logic op functionality of the GPU.Subv
2018-08-20GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.Subv
2018-08-20rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureLioncash
2018-08-20GPU: Added registers for the logicop functionality.Subv
2018-08-20renderer_base: Make creation of the rasterizer, the responsibility of the ren...Lioncash
2018-08-21Port #3353 from CitrafearlessTobi
2018-08-20Shaders: Write all the enabled color outputs when a fragment shader exits.Subv
2018-08-20Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus d...Subv