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path: root/src/video_core
AgeCommit message (Expand)Author
2018-10-28Assert Control Flow Instructions using Control CodesFernandoS27
2018-10-28Correct bpp value for ASTC_2D_8X5Tobias
2018-10-28Merge pull request #1601 from FernandoS27/shader-precisionbunnei
2018-10-28Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332FernandoS27
2018-10-28Implement sRGB Support, including workarounds for nvidia driver issues and QT...Rodolfo Bogado
2018-10-27Merge pull request #1594 from FreddyFunk/static-castbunnei
2018-10-27Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADDFernandoS27
2018-10-27Merge pull request #1592 from bunnei/prim-restartbunnei
2018-10-27Implement Default Block Height for each formatFernandoS27
2018-10-27gl_rasterizer_cache: Fix compiler warningFrederic Laing
2018-10-26gl_rasterizer: Implement primitive restart.bunnei
2018-10-26Merge pull request #1533 from FernandoS27/lmembunnei
2018-10-25maxwell_3d: Add code for initializing register defaults.bunnei
2018-10-25gl_rasterizer: Implement depth range.bunnei
2018-10-25Merge pull request #1524 from FernandoS27/layers-fixbunnei
2018-10-24Implemented LD_L and ST_LFernandoS27
2018-10-24Implement Shader Local MemoryFernandoS27
2018-10-24Merge pull request #1554 from FernandoS27/pointsizebunnei
2018-10-23decoders: Remove unused variable within SwizzledData()Lioncash
2018-10-23maxwell_3d: Remove unused variable within ProcessQueryGet()Lioncash
2018-10-23Implement PointSizeFernandoS27
2018-10-23Fixed Layered Textures Loading and CubemapsFernandoS27
2018-10-23Merge pull request #1519 from ReinUsesLisp/vsetpbunnei
2018-10-23Merge pull request #1539 from lioncash/dmabunnei
2018-10-23Merge pull request #1470 from FernandoS27/alpha_testingbunnei
2018-10-23gl_shader_decompiler: Implement VSETPReinUsesLisp
2018-10-23gl_shader_decompiler: Abstract VMAD into a video subsetReinUsesLisp
2018-10-23Merge pull request #1512 from ReinUsesLisp/brkbunnei
2018-10-22Merge pull request #1550 from FernandoS27/fmul32bunnei
2018-10-22Merge pull request #1537 from lioncash/shaderbunnei
2018-10-22Added Saturation to FMUL32IFernandoS27
2018-10-22Assert that multiple render targets are not set while alpha testingFernandoS27
2018-10-22Use standard UBO and fix/stylize the codeFernandoS27
2018-10-22Cache uniform locations and restructure the implementationFernandoS27
2018-10-22Remove SyncAlphaTest and clang formatFernandoS27
2018-10-22Added Alpha FuncFernandoS27
2018-10-22Implemented Alpha TestingFernandoS27
2018-10-22Merge pull request #1547 from FernandoS27/fix-fsetbunnei
2018-10-22Fixed FSETP and FSETFernandoS27
2018-10-22Fixed VAOs Float types only returning GL_FLOAT in cases that they had to retu...FernandoS27
2018-10-20engines/maxwell_*: Use nested namespace specifiers where applicableLioncash
2018-10-20maxwell_dma: Make variables const where applicable within HandleCopy()Lioncash
2018-10-20maxwell_dma: Make FlushAndInvalidate's size parameter a u64Lioncash
2018-10-20maxwell_dma: Remove unused variables in HandleCopy()Lioncash
2018-10-20gl_shader_decompiler: Allow std::move to function in SetPredicateLioncash
2018-10-20gl_shader_decompiler: Get rid of variable shadowing warningsLioncash
2018-10-20gl_shader_decompiler: Fix a few comment typosLioncash
2018-10-20gl_shader_decompiler: Move position varying declaration back to gl_shader_genReinUsesLisp
2018-10-19Merge pull request #1501 from ReinUsesLisp/half-floatbunnei
2018-10-18GPU: Improved implementation of maxwell DMA (Subv).bunnei