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2023-06-27Merge pull request #10867 from Kelebek1/dma_safeliamwhite
2023-06-27Merge pull request #10473 from GPUCode/vmaliamwhite
2023-06-26externals: Use cmake subdirectoryGPUCode
2023-06-26Use safe reads in DMA engineKelebek1
2023-06-25OpenGL: Limit lmem warmup to NVIDIAameerj
2023-06-25shaders: Track local memory usageameerj
2023-06-25OpenGL: Add Local Memory warmup shaderameerj
2023-06-23Merge pull request #10859 from liamwhite/no-more-atomic-waitliamwhite
2023-06-22vulkan_common: Remove required flagsGPUCode
2023-06-22general: remove atomic signal and waitLiam
2023-06-22Remove memory allocations in some hot pathsKelebek1
2023-06-21Merge pull request #10086 from Morph1984/coretiming-ng-1bunnei
2023-06-21Merge pull request #10777 from liamwhite/no-barrierbunnei
2023-06-20Merge pull request #10818 from vonchenplus/render_target_samplesliamwhite
2023-06-20Merge pull request #10835 from lat9nq/intel-restrict-compute-disableliamwhite
2023-06-20Merge pull request #10840 from Kelebek1/unbug_blinks_brainliamwhite
2023-06-19vulkan_device: Remove brace initializertoast2903
2023-06-19video_core: Check broken compute earlierlat9nq
2023-06-19Use current GPU address when unmapping GPU pages, not the baseKelebek1
2023-06-18video_core: Formalize HasBrokenComputelat9nq
2023-06-18Merge pull request #10829 from lat9nq/remove-external-memliamwhite
2023-06-18Merge pull request #10798 from vonchenplus/draw_texture_scaleliamwhite
2023-06-18Merge pull request #10809 from Kelebek1/reduce_vertex_bindingsliamwhite
2023-06-18renderer_vulkan: Add missing initializersGPUCode
2023-06-18renderer_vulkan: Use VMA for buffersGPUCode
2023-06-18renderer_vulkan: Use VMA for imagesGPUCode
2023-06-18memory_allocator: Remove OpenGL interopGPUCode
2023-06-18externals: Add vma and initialize itlat9nq
2023-06-18vulkan_device: Remove external memory extensionlat9nq
2023-06-17renderer_vulkan: add missing includeLiam
2023-06-18Merge pull request #10744 from Wollnashorn/af-for-allFernando S
2023-06-17Synchronize vertex buffer even when it doesn't require bindingKelebek1
2023-06-17video_core: add samples check when find render targetFengChen
2023-06-17video_core: Only apply AF to 2D (array) image typesWollnashorn
2023-06-17video_core: Removed AF for all mip modes option as it's default nowWollnashorn
2023-06-16Merge pull request #10783 from liamwhite/memorybunnei
2023-06-16video_core: drawtexture support upscaleFeng Chen
2023-06-16video_core: Use sampler IDs instead pointers in the pipeline configWollnashorn
2023-06-15Merge pull request #10790 from liamwhite/arm-driver-momentbunnei
2023-06-15Merge pull request #10775 from liamwhite/cb2bunnei
2023-06-15video_core: Fallback to default anisotropy instead to 1x anisotropyWollnashorn
2023-06-15video_core: Disable AF for non-color image formatsWollnashorn
2023-06-15video_core: Fixed compilation errors because of name shadowingWollnashorn
2023-06-15vulkan_device: disable extended_dynamic_state2 on ARM driversLiam
2023-06-15video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn
2023-06-14video_core: preallocate fewer IR blocksLiam
2023-06-14video_core: optionally skip barriers on feedback loopsLiam
2023-06-14renderer_vulkan: propagate conditional barrier supportLiam
2023-06-14video_core: Apply AF only to samplers with normal LOD range [0, 1+x]Wollnashorn
2023-06-14video_core: Fix default anisotropic heuristicWollnashorn