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Mirror of the Citron emulator
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Author
2017-08-10
SwRasterizer/Lighting: use make_tuple instead of constructor
wwylele
2017-08-09
Merge pull request #2822 from wwylele/sw_lighting-2
Weiyi Wang
2017-08-07
pica: upload shared shader code to both unit
wwylele
2017-08-03
SwRasterizer/Lighting: shorten file name
wwylele
2017-08-02
SwRasterizer/Lighting: move to its own file
wwylele
2017-08-02
SwRasterizer/Lighting: reduce confusion
wwylele
2017-08-02
SwRasterizer/Lighting: move quaternion normalization to the caller
wwylele
2017-07-27
pica/shader_interpreter: fix off-by-one in LOOP
wwylele
2017-07-22
Merge pull request #2816 from wwylele/proctex-lutlutlut
Sebastian Valle
2017-07-22
Merge pull request #2834 from wwylele/depth-enable-fix
Sebastian Valle
2017-07-17
telemetry: Log performance, configuration, and system data.
bunnei
2017-07-11
SwRasterizer/Lighting: dist atten lut input need to be clamp
wwylele
2017-07-11
SwRasterizer/Lighting: unify float suffix
wwylele
2017-07-11
SwRasterizer/Lighting: get rid of nested return
wwylele
2017-07-11
SwRasterizer/Lighting: refactor GetLutValue into a function.
wwylele
2017-07-11
SwRasterizer: only interpolate quat and view when lighting is enabled
wwylele
2017-07-11
SwRasterizer/Lighting: pass lighting state as parameter
wwylele
2017-07-11
SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the...
Subv
2017-07-11
SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFrag...
Subv
2017-07-11
SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsC...
Subv
2017-07-11
SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
Subv
2017-07-11
SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was be...
Subv
2017-07-11
SwRasterizer: Fixed a few conversion warnings and moved per-light values into...
Subv
2017-07-11
SwRasterizer: Run clang-format
Subv
2017-07-11
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
Subv
2017-07-11
SwRasterizer: Corrected the light LUT lookups.
Subv
2017-07-11
SwRasterizer: Corrected the light LUT lookups.
Subv
2017-07-11
SwRasterizer: Fixed the lighting lut lookup function.
Subv
2017-07-11
SwRasterizer: Calculate fresnel for fragment lighting.
Subv
2017-07-11
SwRasterizer: Calculate specular_1 for fragment lighting.
Subv
2017-07-11
SwRasterizer: Calculate specular_0 for fragment lighting.
Subv
2017-07-11
SwRasterizer: Implement primary fragment color.
Subv
2017-07-01
gl_rasterizer: use texture buffer for proctex LUT
wwylele
2017-06-22
gl_rasterizer: use texture buffer for fog LUT
wwylele
2017-06-22
gl_rasterizer: create the texture before applying the state
wwylele
2017-06-21
gl_state: reset 1d textures
wwylele
2017-06-21
gl_rasterizer: fix glGetUniformLocation type
wwylele
2017-06-21
gl_rasterizer: manage texture ids in one place
wwylele
2017-06-21
gl_rasterizer/lighting: fix LUT interpolation
wwylele
2017-06-18
Merge pull request #2776 from wwylele/geo-factor
Yuri Kunde Schlesner
2017-06-18
gl_rasterizer/lighting: use the formula from the paper for germetic factor
wwylele
2017-06-17
Stop using reserved operator names (and/or/xor) with Xbyak
Yuri Kunde Schlesner
2017-06-15
gl_rasterizer/lighting: implement geometric factor
wwylele
2017-06-14
Merge pull request #2762 from wwylele/light-cp-tangent
Yuri Kunde Schlesner
2017-06-13
Merge pull request #2743 from wwylele/wrap-fix
Yuri Kunde Schlesner
2017-06-12
Merge pull request #2767 from yuriks/quaternion-flip-comment
Yuri Kunde Schlesner
2017-06-11
gl_rasterizer/lighting: Implement tangent mapping
wwylele
2017-06-11
gl_rasterizer/lighting: implement lut input 5 (CP)
wwylele
2017-06-11
Merge pull request #2727 from wwylele/spot-light
Sebastian Valle
2017-06-10
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is ...
wwylele
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