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2015-08-29Merge pull request #1049 from Subv/stencilbunnei
2015-08-27Merge pull request #1065 from yuriks/shader-fpYuri Kunde Schlesner
2015-08-27gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei
2015-08-27Shader JIT: Fix float to integer rounding in MOVAaroulin
2015-08-26Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift
2015-08-24Integrate the MicroProfile profiling libraryYuri Kunde Schlesner
2015-08-24Merge pull request #1063 from Subv/hw_renderer_debug_fbbunnei
2015-08-24HWRenderer: Added a workaround for the Intel Windows driver bug that causes g...Subv
2015-08-24fixup! Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner
2015-08-24Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner
2015-08-24Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner
2015-08-24shader_jit: Replace two MDisp usages with MatRLioncash
2015-08-24Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner
2015-08-23Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei
2015-08-23HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is...Subv
2015-08-23Shader: Use std::sqrt for float instead of sqrtaroulin
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin
2015-08-22Shader: implement DPH/DPHI in JITaroulin
2015-08-22Shader: implement DPH/DPHI in interpreteraroulin
2015-08-21HWRasterizer: Implemented stencil ops 6 and 7.Subv
2015-08-21SWRasterizer: Implemented stencil ops 6 and 7.Subv
2015-08-21HWRasterizer: Implemented stencil op 1 (GL_ZERO)Subv
2015-08-21SWRasterizer: Implemented stencil action 1 (GL_ZERO).Subv
2015-08-21SWRasterizer: Removed a todo. Verified with hwtests.Subv
2015-08-21SWRenderer: The stencil depth_pass action is executed even if depth testing i...Subv
2015-08-21Rasterizer: Abstract duplicated stencil code into a lambda.Subv
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv
2015-08-20GPU/Rasterizer: Corrected the stencil implementation.Subv
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin
2015-08-19Shader: implement SGE, SGEI in interpreteraroulin
2015-08-18Merge pull request #1047 from aroulin/shader-ex2-lg2bunnei
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin
2015-08-18Merge pull request #1037 from aroulin/shader-ex2-lg2bunnei
2015-08-16Merge pull request #1034 from yuriks/rg8-texturesbunnei
2015-08-17Shader: implement EX2 and LG2 in JITaroulin
2015-08-16Fix Linux GCC 4.9 build (complaining about undeclared memset)LittleWhite
2015-08-16Shader: implement EX2 and LG2 in interpreteraroulin
2015-08-16Build fix for Debug configurations.Tony Wasserka
2015-08-16Merge pull request #997 from Lectem/cmdlist_full_debugTony Wasserka
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each...Tony Wasserka
2015-08-16Pica/DebugUtils: Include uniform information into shader dumps.Tony Wasserka
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka
2015-08-16videocore: Added RG8 texture supportPatrick Martin
2015-08-15Shader: Use a POD struct for registers.bunnei
2015-08-15Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei
2015-08-15Common: Cleanup CPU capability detection code.bunnei
2015-08-15Common: Move cpu_detect to x64 directory.bunnei
2015-08-15x64: Refactor to remove fake interfaces and general cleanups.bunnei